What's new?
This weekend, for those of you not paying attention, is launch! The game is going live for the masses come Saturday which means no more character wipes. However, this does NOT mean that development will slow. On the contrary, we plan on continuing our rapid development pace that we have demonstrated for the past few years. Regarding our schedule going forward we will likely do weekly hot fixes and monthly content patches - but none of this is set in stone. It will likely take us a few weeks to settle in but we will do our best to keep you well informed as we go
We will also continue relying on the community for your invaluable feedback and suggestions which will continue to influence things moving forward. Thank you all again for spending the last few years helping us make Embers Adrift! Your support really means the world to us.
Bug fixes / improvements:
Nothing "new" to speak of - our team was wholly focused on bug fixes and polish the past week.
Works in progress:
To see a full list of what is currently in progress head on over to this thread. I will do my best to update this list on a weekly basis and highlight the differences from the previous week with bold font. Below I will highlight some of the upcoming changes in more detail.
Repair Cost (timeline: 1-2 weeks)
We are looking into improving how repair costs are calculated to mitigate repair costs at higher levels. Still some work left to do but just wanted you to know we are working on it! We should have this updated by the time players get to high enough levels where this starts to become a pain point.
Leather Visuals (timeline: 1-2 weeks)
Leather leg armor pieces are in the works!
New Zones?! (timeline 1-3 weeks)
We have a handful of new zones nearing completion including the Dryfoot Fortress and Redshore Outskirts (names pending). But we will likely first focus on fixing up and delivering new dungeons (both regular and Ember Drift) for Meadowlands & Dryfoot.
Known Issues:
This weekend, for those of you not paying attention, is launch! The game is going live for the masses come Saturday which means no more character wipes. However, this does NOT mean that development will slow. On the contrary, we plan on continuing our rapid development pace that we have demonstrated for the past few years. Regarding our schedule going forward we will likely do weekly hot fixes and monthly content patches - but none of this is set in stone. It will likely take us a few weeks to settle in but we will do our best to keep you well informed as we go
We will also continue relying on the community for your invaluable feedback and suggestions which will continue to influence things moving forward. Thank you all again for spending the last few years helping us make Embers Adrift! Your support really means the world to us.
Bug fixes / improvements:
- Tech
- Fixed nav mesh issues preventing some NPCs from spawning in Newhaven City.
- Cleaned up a ton of obsolete database code.
- When you encounter an Invalid Session command the client will now throw you back to the login scene. This typically indicates a connection interruption or timeout.
- On changing chat tabs we will attempt to scroll to the bottom. There are still some lingering issues with this we are working on.
- Rebaked all nav meshes.
- Adjusted how the "NoBank" flag operates. Previously this prevented you from putting the item in any bank - this now only prevents you from putting the item in your shared bank. Hence this flag has been renamed to "NoSharedBank".
- Adjusted the backend tech of how "Soulbound" items work. When an item is Soulbound this is basically a combination of the NoTrade and NoBank flags.
- Idle ticks are disabled for characters on the creation screen. There's still a bit of head movement baked in that we will get rid of in due time.
- Environment / Art
- Misc. prop and terrain fixes.
- UI:
- Map discoveries have been revamped. Areas should now be more easily uncovered, while individual POIs will show on the map after visiting them.
- Adjusted how areas and points of interest notify the player.
- Added a map for Newhaven City
- Name input field on character creation now properly validates your name (first letter upper case, all the rest lower case).
- Fixed an issue on reagent abilities that was causing it to display "WEAPON DICE" instead of the actual weapon dice.
- Moved the version label to the menu.
- Quests:
- Misc. grammar and text updates.
- Fixed a currency bug with certain quests.
- Fixed issues with Cleaning House quest.
- Added Taming the Meadowlands quest.
- Added a number of new NPCs to Newhaven City & Dryfoot.
- Gilden has moved to a higher vantage point.
- Updated tutorial popups.
- Design:
- Deco anvils in Newhaven City replaced with functional anvils.
- Added more refinement stations to Newhaven City.
- Increased reagent drops and mob spawns for Specialization quests.
- Purchased crafting materials no longer go in your gathering bag.
- Purchased crafting material "Worn Strapping" can now be used for Sword recipes.
- Updated delay on Smith Hammers to match new values.
- Berserker ability Follow Through damage reduced.
- Spawn rate of resources in Newhaven Valley increased.
- Guards have been recalled from various outposts in Dryfoot & Meadowlands to aid Newhaven.
- Special quest items are now marked as "Quest, Soulbound" and are unable to be traded to other players.
- Fixed an issue with Stags causing them to deal too little damage.
- Hot fixes from last weekend:
- Fixed: patched up some cosmetic holes in dungeon walls
- Reducing overall tree density in Newhaven Valley and Northreach for performance. Rebaking nav mesh to account for this.
- Fixed: some rendering issues causing things to follow your camera (happened mostly in Dryfoot)
- Reduced the cost of basic recipes
- Added suffix to cooked meats to help differentiate them.
- Fixed an issue where some abilities that should disable auto attack were not doing it quickly enough.
- Minor performance fix with the skybox that was causing some per-frame allocations.
- Polearm flanking bonus removed and replaced with parry/riposte bonus.
- Maul flanking bonus adjusted. Added front +DMG bonus.
- Two handed weapons have had their delays reduced.
Nothing "new" to speak of - our team was wholly focused on bug fixes and polish the past week.
Works in progress:
To see a full list of what is currently in progress head on over to this thread. I will do my best to update this list on a weekly basis and highlight the differences from the previous week with bold font. Below I will highlight some of the upcoming changes in more detail.
Repair Cost (timeline: 1-2 weeks)
We are looking into improving how repair costs are calculated to mitigate repair costs at higher levels. Still some work left to do but just wanted you to know we are working on it! We should have this updated by the time players get to high enough levels where this starts to become a pain point.
Leather Visuals (timeline: 1-2 weeks)
Leather leg armor pieces are in the works!
New Zones?! (timeline 1-3 weeks)
We have a handful of new zones nearing completion including the Dryfoot Fortress and Redshore Outskirts (names pending). But we will likely first focus on fixing up and delivering new dungeons (both regular and Ember Drift) for Meadowlands & Dryfoot.
Known Issues:
- Loot roll occasionally does not trigger leaving the loot open to anyone. We are currently investigating.
- Characters can get stuck in any looping animation if they do not properly complete. This is most noticeable for strikers using a bow. We have some tooling to fix this, just need to get back around to it.
- Not all ember rings and/or POIs are proper map discoveries.
- Deconstructing crafted items returns junk 100% of the time.
- Cannot roll on loot while unconscious
- Not all clothing/armor has visuals
- Dragging a group-nameplate in the group window will set the wrong pivot point for the group window and the whole thing will drag a bit weird.
- Typing chat text may occasionally become invisible. Unfocus your chat window and trying again a few times typically resolves this.
- Sometimes when you respawn you don't end up at the proper Ember Ring --> if this happens please report the position where you died via the "/report" command or "/debugposition" (if using debugposition you'll need to paste the value here)
- MacOS:
- Zooming the camera while holding the right mouse button can cause your chat window to scroll. This is not intended behavior.
- At some camera angles the sun may go dark. This should not happen frequently but is readily reproducible at some locations. Investigating a fix.
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