*It sounds like you are getting hung up on the fact that you can't fill all/most of your slots without incurring a penalty?*
Yes, because having to level to 30 just to wear a full set of tier one armor that in no way shape or form should weigh as much as higher end heaver plate makes no sense, especially considering level cap is only 50.
*We recognize that this is contrary to other games and is an uphill battle with your expectations.*
Yes in over 20 plus years of MMORPGs I have never seen such a restrictive and punishing system for wearing armor.
*But at the end of the day that's the whole point of the system.*
*This is a game so not everything is going to "make sense" looking at it through the lens of real life.*
Its not just real life its just basic logic. So human players in Embers are just so horribly weak, they have to level all the way to 30 just to wear a full set of lowbie plate? Even leather armor is punishing. My grandma could have worn a full set of leather armor, but we cant in Embers?
Players have to choose what stats they want to prioritize in their gear choices that fit within their character's limitations.
You mean artificial limitations by a overly punishing armor weight system...Tank classes should at least be able to wear a chest piece and maybe legs even as a NEW character, they are trained for it. Other classes should be able to wear the same slots in leather.
*All armor SLOTS in our game weigh the same based on light/med/heavy protection.*
Doesnt change the end result of needing level 30 just to wear lowbie plate, or even a full set of leather probably for a lot of classes I think?
Chest and legs weigh more than bracers or greaves.
And they are far too heavy. Lowbie plate even breast plate or leg plates should not be so heavy, its tier one copper armor its not heavy plate it should be thin, cheap "plate"... Think more along some of the "show armor" you see at medieval shows etc.
*And you do not have to level all the way to 30 to wear basic plate - you can put on any piece you want - you just can't don a full suit of it.*
You have to be at least 30 to wear a full set of even the lowest tier plate, and that STILL makes no sense on any level. And even trying to wear just a few pieces of it at various lower levels is severely punishing, Even for tank classes.
*The "thickness" and "quality" you speak of is represented in the protection levels and stats the armor provides, not the armor weight. We could have represented this as anything - "armor knowledge" or something but "armor weight" just made the most sense thematically at the time because more protective pieces had a higher requirement and were typically more metal in nature.*
It makes NO sense actually. Like I said already, lower tier armors should NOT be as thick and heavy and protective, as the very first tier of armor a lowbie character can craft. But as you said things making sense and being based in logic, is something you have chosen to avoid in Embers for this situation....
That is the part I dont understand. Players being able to be a bit more armored should be fine, considering the power level of MANY mobs in the game. Three and four cheveron mobs are all over, and Im just talking the lowbie areas still let alone dungeons etc. The stats on armor of course as you mention will vary/increase such as protection levels, stats, etc as you go higher up in the tiers. But to have all plate armor be the same weight makes no sense, and only enables this extremely punishing "armor weight" system to exist in the first place. Why are you so intent on players being so incredibly restricted on wearing armor? What possible benefit does it add to the game, other then frustration to the players to constantly have to battle, a overly punishing system?
*It's a different form of progression.*
Thats not progression as much as a restriction of it.
*As I mentioned earlier we allow you to fill ANY slot as you level up.*
Yes I see players running around looking silly as if they forgot to put on all their armor, NOT because they want to look this way, because of your extra punishing armor weight system. ^-^
*The alternative was locking specific slots until later levels - but we felt that provided less of a choice to the player - not to mention less loot variety at low levels.*
The alternative is a less punishing system, no need to lock any slots. A few very simple tweaks to the current, extremely restrictive system is all that is needed to make it more fair and far less frustrating. We dont need a full plate set at level one thats not what Im asking. But iIt was such a let down to roll a tank, and find out Im stuck in cloth and leather armor, because as soon as I put on just a tier one metal chest plate I now had a list of nasty red colored penalties on my character screen.
*Tanks DO get to wear more heavy armor early on because their armor weight budget starts higher and grows more quickly than strikers or supporters.*
And its STILL extremely restrictive to the point of what you just said means very little. The bonus to armor weight for at least the tank classes, should be much more...they are tanks, heavy armor should be like a 2nd skin to them....
*The things you are asking for area already there - just not in the amount you want them to be.*
Yes those things "are there" just not really there until you hit freekin' level 30 to wear a full set of lowbie plate LOL!!!
*Armor does not define your role in Embers Adrift. Your fighting style and weapon choices do.*
Raw ARMOR rating, is one one of the MAIN reasons tanks can tank, period, in any game, INCLUDING Embers. Its about that high mitigation of damage, and more than anything else that is achieved through the armor that tank wears. The other mitigation would be spell resistance, but with Embers not currently having any real magic its not much of an issue. I get what you are saying about the rolls, but its armor that is the main determining factor here.
Even a skilled tank cant tank well in without enough armor, regardless of his class of tank.
How about you possibly consider giving JUST the tank classes, a nice boost to their armor weight stat? It would be MUCH more fair. Let everyone else struggle to wear a bunch of armor until later, ok no problem they are not tanks. But for crying out loud at least give the actual tank classes a bit more breathing room on the plate, because now its VERY restrictive. Could you at least think of this at a possible option? Just for the tanks maybe? Also, thanks for this discussion on this I know Im not the only one concerned on armor weight.