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Deleted member 32699
Guest
I understand both sides.
Yes, I also swear regularly when I'm out at night - although for me it's less about finding resources and more about finding my way (which is already hard enough for me during daytime, but at night it can become a real nightmare).
More than once I've wished that the nights were shorter.
On the other hand, the developers have thought of something and should stay true to their concept.
The developers of WoW, for example, also experimented with dark(er) nights at the beginning and considered the Survival profession, with which you could make torches - but discarded the idea because it wasn't casual-friendly enough.
As painful as many of the design decisions made by the developers of Ember Adrift may seem at first glance, I would like to congratulate them on having the courage to go down this (uncomfortable) path (and hopefully stick to it).
If you were to remove all the elements that make Ember Adrift unique and beautiful (but sometimes also uncomfortable or annoying), you'd end up with just the umpteenth WoW clone.
I have also started to adapt my in-game activities to the day-night rhythm - and that in itself is something special that hardly any other MMORPG has to offer.
Yes, I also swear regularly when I'm out at night - although for me it's less about finding resources and more about finding my way (which is already hard enough for me during daytime, but at night it can become a real nightmare).
More than once I've wished that the nights were shorter.
On the other hand, the developers have thought of something and should stay true to their concept.
The developers of WoW, for example, also experimented with dark(er) nights at the beginning and considered the Survival profession, with which you could make torches - but discarded the idea because it wasn't casual-friendly enough.
As painful as many of the design decisions made by the developers of Ember Adrift may seem at first glance, I would like to congratulate them on having the courage to go down this (uncomfortable) path (and hopefully stick to it).
If you were to remove all the elements that make Ember Adrift unique and beautiful (but sometimes also uncomfortable or annoying), you'd end up with just the umpteenth WoW clone.
I have also started to adapt my in-game activities to the day-night rhythm - and that in itself is something special that hardly any other MMORPG has to offer.
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