Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.
Fixed an issue with teleporting to a monolith on a different overland map (not world map)
Dialogue updates for Galinomen
Added mailboxes to overland scenes.
Fixed an issue with map discoveries not uncovering if the map was open
Fixed a typo in teleport confirmation
Recipes no longer show as being "known" if the player no longer has the appropriate profession and had previously known the recipe
Added a button to tutorial popups which opens the...
Map Updates:
World map added (includes Monoliths as POIs)
Right click will now back out to the world map when a zone map is loaded.
Maps are now loaded in a more memory efficient way.
Zone lines can now be clicked to load the appropriate map if that zone has been discovered.
While near a...
Adjusted early level XP curve (more kills required but smoothed it out a bit)
Fixed stuck spots in Newhaven Valley, Newhaven City, Dryfoot, and Grizzled Peaks
Clicking on zone line poi icons on the map now load the map.
Moved map dropdown to the center of the title bar
Improved the accuracy of...
Adjust Redshore Ridgeback task to only require 5 ridgebacks in addition to 10 crocs
Do not allow splitting of stacks within the mail outgoing container.
Mail fixes (name issues).
Known issues:
You cannot start your specialization quest until level 6
Level potions/chests/etc in the QA zone...
Adjust map dropdown so that scrolling is no longer required even if all maps are discovered
Fixed an issue where Ember Ring teleport buttons were not present if you selected a different map while at a monolith and then changed back to the current map.
Properly migrating level up potions in the...
Characters have been migrated from live to QA as of April 4rd at midnight Central US time.
Banners and torches near the Proving Grounds will no longer collide with the camera.
Lower height of collider on Proving Grounds arena platform to better match visuals.
Fixed new footstep audio...
Fixed stuck spots in Central Veins, Ember Veins, Forgotten Depths, Aquifer, Meadowlands, Newhaven Valley, and Meadowlands.
Fixed some floating props in Newhaven Valley
Fixed a quest volume trigger in Forgotten Depths that was using the wrong data. This was preventing click to target from working...
This month's patch includes five new solo loops, the ability to inspect other players, and custom LFG/LFM notes. That is in addition to a number of QoL improvements, bug fixes, and task updates. We had intended to launch our new mail system this month but it needs an extra few weeks for polish...
Characters have been copied to QA as of March 19th, 2024 @ 11am CDT.
New Solo Loops:
Spinner's Recluse
Derelict Sanctuary
Basilisk's Run
Arkhos' Lair
Cragscale Caverns
Added the ability to inspect other player's equipment.
Can only be requested once every 1s to avoid server spam and...
Fixed some NPC navigation issues in Grimstone Canyon
Fixed some prop issues in Newhaven Valley & Newhaven City
Fixed Sentinel's Alchemy II Resuscitate not healing all health (for real this time).
Fixed UI issue with the LFG level range inputs not being behind blocking panels
Fixed a client side...
This month's patch includes the tech required for our free trial, a new solo loop, and item categorization! Additional quality of life improvements include a lock toggle on self/offensive/defensive nameplates (via context menu), a lock button on chat windows, and numerous improvements to NPC...
Fixed some issues with trial chat permissions.
Fixed a bug with the red distance/angle overlay on abilities not going away when weapons were put away.
Added new overhead VFX for stun, daze, lull, confusion, and enrage.
Added a search field on the merchant UI.
LOD adjustments to some props
More back end trial work.
New /help chat channel. This will be the only global channel that trial players can use. They will be able to see /world and /trade but cannot use them.
Added an overlay to abilities that turns red when you are out of range or not facing...
Common items are now shown as Basic
When holding the alt key while a tooltip is active over an item all power progression categories will be shown for reference.
0 chevron ants from ant hills will now be titled as "Swarming" to avoid confusion for bulletin board tasks.
Cannot execute overlay on...
Item confirmation dialog now colors the item name appropriately
Augment confirmation dialog now uses the item confirmation dialog
Toxic Shot from frogs and terradiles now scale with npc level
Primary & Secondary weapon backgrounds on your equipment page now color themselves red if you weapons...
Item categorization added to most items. We're still working through this, but most of the functionality should be in. Item border colors, name colors, etc should help you better compare items of a similar level.
Buff/Debuff frame is now colored based on if it is a buff (blue) or debuff (red)...
Highland Hills North now has a separate bulletin board for higher level tasks.
More itemization adjustments.
Knuckles now use dagger animations (may or may not hold)
Target reticles now adjust their size according to their target
Removed moss from cliffs in Dryfoot
Fixed a missing Gaunt...
Character's have been migrated to QA as of February 13th @ 12:30pm CST.
Backend work for the upcoming free trial.
More server memory leak adjustments.
Tracked down and fixed a bug in the social server preventing proper status updates from being sent out (incorrect online/offline status etc).
We...
Merchant Buyback extended to 1hr (from 30m)
Dialogue updated for Johan Gustav & related quest.
Fixed some border colliders in Northreach
Fixed an issue with the normal map of some plate gear.
Added a personal stash to Grimstone Canyon
Removed % sign from +HIT on abilities
Fixed a coloration...