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Fixed some NPC navigation issues in Grimstone Canyon
Fixed some prop issues in Newhaven Valley & Newhaven City
Fixed Sentinel's Alchemy II Resuscitate not healing all health (for real this time).
Fixed UI issue with the LFG level range inputs not being behind blocking panels
Fixed a client side...
This month's patch includes the tech required for our free trial, a new solo loop, and item categorization! Additional quality of life improvements include a lock toggle on self/offensive/defensive nameplates (via context menu), a lock button on chat windows, and numerous improvements to NPC...
Fixed some issues with trial chat permissions.
Fixed a bug with the red distance/angle overlay on abilities not going away when weapons were put away.
Added new overhead VFX for stun, daze, lull, confusion, and enrage.
Added a search field on the merchant UI.
LOD adjustments to some props
More back end trial work.
New /help chat channel. This will be the only global channel that trial players can use. They will be able to see /world and /trade but cannot use them.
Added an overlay to abilities that turns red when you are out of range or not facing...
Common items are now shown as Basic
When holding the alt key while a tooltip is active over an item all power progression categories will be shown for reference.
0 chevron ants from ant hills will now be titled as "Swarming" to avoid confusion for bulletin board tasks.
Cannot execute overlay on...
Item confirmation dialog now colors the item name appropriately
Augment confirmation dialog now uses the item confirmation dialog
Toxic Shot from frogs and terradiles now scale with npc level
Primary & Secondary weapon backgrounds on your equipment page now color themselves red if you weapons...
Item categorization added to most items. We're still working through this, but most of the functionality should be in. Item border colors, name colors, etc should help you better compare items of a similar level.
Buff/Debuff frame is now colored based on if it is a buff (blue) or debuff (red)...
Highland Hills North now has a separate bulletin board for higher level tasks.
More itemization adjustments.
Knuckles now use dagger animations (may or may not hold)
Target reticles now adjust their size according to their target
Removed moss from cliffs in Dryfoot
Fixed a missing Gaunt...
Character's have been migrated to QA as of February 13th @ 12:30pm CST.
Backend work for the upcoming free trial.
More server memory leak adjustments.
Tracked down and fixed a bug in the social server preventing proper status updates from being sent out (incorrect online/offline status etc).
We...
Merchant Buyback extended to 1hr (from 30m)
Dialogue updated for Johan Gustav & related quest.
Fixed some border colliders in Northreach
Fixed an issue with the normal map of some plate gear.
Added a personal stash to Grimstone Canyon
Removed % sign from +HIT on abilities
Fixed a coloration...
One of our primary goals in 2024 is to deliver more structured gameplay for those who begin their adventures alone. We hope that by providing more tangible goals with meaningful rewards to solo adventurers they will stick around longer increasing the likelihood of forming a group to tackle a...
Fixed some rogue ambient lights and reflection probes in Flooded Ruins solo loop
Cleaned up invalid spawn points in new solo loops
Fixed a number of stuck spots throughout the world.
Fixed some prop issues in Newhaven Valley
Map now closes after teleporting to an ember ring.
Fixed some...
More server memory leak cleanup.
Switched over to a manual XP curve for adventuring. You should not yet notice a difference - this is mainly validating that the code is working.
Added a time icon to the upper right of the Character Select screen that indicates day or night. Hovering over this...
Fixed a bug in the light culling code which was preventing lights from disabling their shadows when out of range. This caused some heavy CPU load in high light density light areas (i.e. Flooded Ruins) when looking in certain directions as the engine was attempting to cull shadows that were at...
Character's have been migrated from Live-->QA as of January 16th, 2024 @ 10am central.
Rolled back client to Unity 2021 for this month. The Unity 2022 update will likely hit at the end of February.
Fixed a number of stuck spots.
Fixed some environmental prop issues in Grimstone Canyon and...
Fixed "Jab" attack for the named mob Echo from causing too much damage.
Fixed threat bonus on Crowned Shell Buckler.
Fixed issue with Alchemy activation UI bubbles not refreshing when replacing a skill on your bar with one from your skills window.
Fixed stuck spots in Grizzled Peaks, Dryfoot...
Characters copied over from live as of December 28th @ 9:30AM Central Time.
Fixed damage issues with named mob "Echo"
Fixed an issue with Alchemy I/II activation UI bubbles not refreshing when swapping abilities on your bar.
Slightly increased speed while crouched
Updated the client to a new...
Client-only hot fix! Download at your leisure.
Fixed some rock colliders bugs in Grizzled Peaks.
Additional fixes to framerate drops in dungeons (including Ember Veins). Tuesday's patch was meant to address this problem; but recent /reports led me to find more code paths that I had not...
This month's patch has come a week early for the holidays! While the content is a bit lighter than normal, there should be plenty of improvements for all to enjoy. Everyone here at Stormhaven Studios thanks you for an amazing 2023 and we can't wait to show you what we have in store for 2024...
Character's migrated as of December 11th at 11pm Central time.
Fixed a number of stuck spots throughout the world.
Fixed level 50 augment crafting the wrong output items.
Increase power of Grizzled Peaks boss items
Improved loot distribution for Arkhos and Vengeful Mangrove
Remove negatives...