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Your dream mmo


Helloall :)

The title is the entire topic, what would be your dream mmo.

If so, in what way Embers Adrift is closer to this dream mmo than any other mmo out there for you ?

In the other way, what features of EA make this game maybe miss the target for making it your dream mmo ? What would you change to make it so ?

I will answer soon about those questions from my own perspective, as soon as I get the will and time for a maybe big text :))))))))))))))))))))))))))))))))

Thanks for your time.
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New Member
3d world (not isometric overhead view),
lock targetting (aka tab targetting),
no mouse click spam attacking,
movement enabled using your choice of left+right mouse click or keyboard,
many races and classes,
big world,
a combat system that is complex enough that you should always be choosing your next attack rather than always using a predetermined order,
Content that is enough to last. If you have yearly expansions there should be enough content that it lasts the average player the full year without going to alts.
A culture where its possible to form and find groups even if you dont have a static group.


New Member
Well I want to start off by saying I have not had a game keeping me thinking about it while at work since eq. I've been playing project 1999 for years to fill that old school mmo need.

You guys are a dangerous second. I was sad to find out there was no magic, but that wasn't a deal breaker for me. The crafting system is very cool and makes up for the magic feel.

The combat is pretty awesome as well.

In terms of what I would like to see out of this MMO is class specific and cross class quests that are impossible to attain solo and maybe have to travel all over. The idea of no quests hubs is amazing, but you need quests. Stay the course and don't put "!" Over quest givers. The beauty of eq is having to hunt them down and interact with as many NPCs as you can. A quest for an epic weapon that is different for every class that requires raids and the help of the guild to accomplish again would be great. Static world bosses on ridiculous timers to complete these quests keeps these items rare and creates a robust economy. No instances. Accomplishing an epic weapon quest in EQ was a huge milestone that was recognized by the community.

Camps with place holders with known names that spawn who drop rare and powerful items. I do like your static rare spawns, but known camp's add to reliability.

Factions for different races and factions for mobs! Working towards changing factions to get big quests done is another huge mile stone for character growth.

Make games difficult again!


Thank you very much for your fat juicy answers :)))))))))))))))))))))))))))))

What I would personnally love about an mmo is that it is both challenging and immersive.

An interesting, deep world in which you can get lost with your character and your real life time :))))))))))))))

I think it's nice to be an almost worthless character all alone, but being able to progress through the world with teammates, and a good communication. It's how good memories are done. There would be none if there is no challenge, no discovery, no beauty, no tragic :))))))))))))))