Rev
Well-Known Member
Forester seems to be on a good pace. Provisioner seemed to level really fast from 1 to teens.
I assume mobs drop gloves, belts and helms since that is all I have seen drop so far. All of those were drops in SNH. I have yet to see any type of armor or weapon drop off of animals in NNH so not sure if those loot tables got updated or not.
Not sure yet if I am on board with some items mostly being drop and some mostly being crafted. Just feels.... odd to me or maybe like it is trying to force a reason for both adventuring and crafting. IMO, basic crafted and normal dropped items should be fairly equal so you can obtain from either some basic items. If you use ember with crafted it becomes better than normal drops. Rare "named" type drops would then be best. All could possibly be augmented to raise them up to a mid-tier level or to add other effects/bonuses/resists that you would normally not get.
I read about the addition of augmenting coming soon. It mentions anything augmented would become bound to you. Great.. I like that. Then it mentions there would be a number of charges for the augment using a charge each time you hit the mob. What happens when the charges are up? Does the augment disappear and you can apply a different one? Does it stay attached and can only be recharged? Does the item stay bound to you after the charges are used and the augment no longer applies? Interested in seeing how this works.
Finally, I know recently you were addressing the mobs plowing their way into our groin before stopping and the player having to back up a bit. It seems to me that they stop a bit too far away now. I have had to move closer sometimes and it just feels like too much space as you can see in the screenshots. Basically I would back up and stop and this is the spacing the mob would leave. It is definitely better than them running into us and having to back up, but if it could be reduced just a smidge I think it would be better visually.
I assume mobs drop gloves, belts and helms since that is all I have seen drop so far. All of those were drops in SNH. I have yet to see any type of armor or weapon drop off of animals in NNH so not sure if those loot tables got updated or not.
Not sure yet if I am on board with some items mostly being drop and some mostly being crafted. Just feels.... odd to me or maybe like it is trying to force a reason for both adventuring and crafting. IMO, basic crafted and normal dropped items should be fairly equal so you can obtain from either some basic items. If you use ember with crafted it becomes better than normal drops. Rare "named" type drops would then be best. All could possibly be augmented to raise them up to a mid-tier level or to add other effects/bonuses/resists that you would normally not get.
I read about the addition of augmenting coming soon. It mentions anything augmented would become bound to you. Great.. I like that. Then it mentions there would be a number of charges for the augment using a charge each time you hit the mob. What happens when the charges are up? Does the augment disappear and you can apply a different one? Does it stay attached and can only be recharged? Does the item stay bound to you after the charges are used and the augment no longer applies? Interested in seeing how this works.
Finally, I know recently you were addressing the mobs plowing their way into our groin before stopping and the player having to back up a bit. It seems to me that they stop a bit too far away now. I have had to move closer sometimes and it just feels like too much space as you can see in the screenshots. Basically I would back up and stop and this is the spacing the mob would leave. It is definitely better than them running into us and having to back up, but if it could be reduced just a smidge I think it would be better visually.