I did not play as much as wanted, but here's some feedback:
Redshore:
I love the layed of the zone it's very well done, love the atmosphere and all.
I'm eager to test it more, but it needs some attraction right now. (Bosses, named, rare, better drops...etc)
Diversity is missing, it's fine to grind the same mobs for 2-3 zones, but we need something else, something different, something big!
The pathing seems weird, sometimes the pulled NPC goes back and forth and back and forth again, before the combat even started. It's entertaining, but I doubt it's intended. (It happened in the Exile Camp on the beach mostly)
There's invisible walls around trees that feel odd. You cannot hug a tree
Direction post would be very appreciated.
Spider Cave in Meadowlands:
At night, when inside the cave, if you put a ground torch, there's some weird light reflexion on the spider web. The door one seems to be the worst.
The respawn rate seems too fast, we were 2 groups of lvl 26 (6 + 2) and still had issues clearing the place. You need to move fast, but have no time to staminate!
Gear drop in this cave would be great as it's a fun challenge and would feel more rewarding. (Adds some named too)
Other Toughts:
I really like the new pulling/aggro approach, as it make things a little more chaotic, but engaging and fun. Good Job!
I feel that prospecting and hunting is a bit too slow to level starting around level 18. it might be me that had not enough time, but still feel slower and grindyer.
I know this has been said multi times, but transportation is needed and with the new zone the needs is increased. As a mostly casual gamer, time is a problem. Because of that, getting to my group is often the first 30-45 minutes of the game experience upon logging. I can't never get someone to craft me gear, even tho I have the mats, because of that time constraint combined with transportation issue.
The "Wilds" adjustement seems perfect for solo experience.
Keep up the good work!