Superbitsandbob
Well-Known Member
World and world building: I found the world pretty immersive but hope that it gets it own identity at some point. It looks very similar to Shroud of the Avatar for example but understand when using Unity this happens. The zones, especially something like meadows, needs more standout landmarks and camps. It felt quite placeholderish. The zones also need more diversity on biomes and weather. The 3 in at the moment seem very similar style wise. I was excited to see the marsh type area when zoning into the second zone (not sure of name) but it only stretched a small way in to the zone.
Performance: I was playing at 4K mostly max settings and it was really smooth for me in general with the odd lag. Overall really good.
Combat: I loved the pace of the combat as an old EQ player. I think it was paced perfectly. The difficulty of combat was also really good and balanced well. I have no idea if this is something that will change but each class seems to be very limited in abilities. The combat felt quite simplistic because of this limited toolbox and options to effect combat. Things like pets, CC, agro control etc seem quite limited.
I feel the chevrons may not be a good idea to determine difficulty. I found so many camps I wanted to fight at but there was no grouping going on there so was forced to move on. This equalled less fun as I felt locked out of content for no real reason that I could see. As a niche MMO as well, in the future after release new players will come in and may not be able to always find low level groups and some content will be locked out for them if they are forced to solo. I would much rather see just a general level progression with some named mobs here and there to determine difficulty rather than splitting mobs up into solo, duo or group. At least for landscape mobs anyway. More options means more fun. I think EQ had this down perfectly where a camp may have a small level range for mobs, say 10-12 for example. The difficulty for a group came from the risk of pulling more than one mob and looking at how to tactically approach that fight.
Let one player learn all the tradeskills. People who want to do it will do it anyway with alts and what not. Why not just let the one character do it.
Looking forward to more playtime though. Some interesting mechanics in the game that feel really fresh.
Performance: I was playing at 4K mostly max settings and it was really smooth for me in general with the odd lag. Overall really good.
Combat: I loved the pace of the combat as an old EQ player. I think it was paced perfectly. The difficulty of combat was also really good and balanced well. I have no idea if this is something that will change but each class seems to be very limited in abilities. The combat felt quite simplistic because of this limited toolbox and options to effect combat. Things like pets, CC, agro control etc seem quite limited.
I feel the chevrons may not be a good idea to determine difficulty. I found so many camps I wanted to fight at but there was no grouping going on there so was forced to move on. This equalled less fun as I felt locked out of content for no real reason that I could see. As a niche MMO as well, in the future after release new players will come in and may not be able to always find low level groups and some content will be locked out for them if they are forced to solo. I would much rather see just a general level progression with some named mobs here and there to determine difficulty rather than splitting mobs up into solo, duo or group. At least for landscape mobs anyway. More options means more fun. I think EQ had this down perfectly where a camp may have a small level range for mobs, say 10-12 for example. The difficulty for a group came from the risk of pulling more than one mob and looking at how to tactically approach that fight.
Let one player learn all the tradeskills. People who want to do it will do it anyway with alts and what not. Why not just let the one character do it.
Looking forward to more playtime though. Some interesting mechanics in the game that feel really fresh.