Reason to start playing Embers Adrift:
There is nothing else to play for an old-school MMOer besides another EQ Emulator.
Three favorite things about Embers Adrift:
1. Game World "Feel" (Artistically and Mechanically)
2. Focus on Grinding as a Group to Progress and Not on Questing or Soloing (Old School MMO)
3. Slow Pace of Progression (When you have enough people online to build a group in a given level range.)
Three most disliked things about Embers Adrift:
1. Game Population (Player Volume & Variation)
2. Lack of Finger Wigglers, Alternate Races, and Armor/Weapon Appearance (PC & NPC Variation)
3. Lack of Options for Dungeons in Level Ranges (Horizontal Content Scale & Variation)
There is nothing else to play for an old-school MMOer besides another EQ Emulator.
Three favorite things about Embers Adrift:
1. Game World "Feel" (Artistically and Mechanically)
2. Focus on Grinding as a Group to Progress and Not on Questing or Soloing (Old School MMO)
3. Slow Pace of Progression (When you have enough people online to build a group in a given level range.)
Three most disliked things about Embers Adrift:
1. Game Population (Player Volume & Variation)
2. Lack of Finger Wigglers, Alternate Races, and Armor/Weapon Appearance (PC & NPC Variation)
3. Lack of Options for Dungeons in Level Ranges (Horizontal Content Scale & Variation)
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