Imaginary Pie
New Member
Hi, I thought I'd chime in on my experience on Linux as well.
Love it or hate it Lutris allows itself to be used as a driver/feature management tool which is hugely beneficial.
Observations
Game appears to be very reliant on video card performance
Character Select at 50-60 FPS with a long black screen pause at start up
Character Creation 60-70 FPS
While in game, the FPS varies between 20-30 FPS. I've seen as low as 19 and as high as 33 depending on whats going on in the area around the starting area Drifters Landing.
GPU Utilization varies but often seen at 100%
CPU Utilization varies 35-50% rarely over 50%
Initial Ram usage about 5-6 GB
Vram usage about 3.4 GB (the GPU I have has 4GB avail)
*1 From my understanding only one of these will work even if both are turned ON. FSync needs support from Kernel so if you are running an old kernel or LTS kernel then it might not be supported at all. An internet search reveals lots of information regarding the details of each. I have tried both. Both ON, both OFF, one on over the other and the performance is the same for me regardless.
*2 I have a habbit of disabling things that aren't supported/necessary on the software end and/or my end.
*3 Unless you want to change the directory, I'm not sure if this varible is needed. I believe once DXVK is enabled, a shader folder is created in the launch directory. I could be wrong !
*4 Changing resolutions in game seems to be upscaling or downscaling. Actual resolution on the monitor never changes. I see no observable performance impact 1280x720 vs 1920x1080 with Resolution Scale at 50%. However there is a massive difference between 720p and 1080p when at 100% Resolution Scale. All other setings the same, setting game to 1920x1080 and 100% Resolution Scale gives me 10-20 FPS. Setting the game resolution to 1280x720 gives me 20-30 FPS at 50% and 100% Resolution Scale.
I know I'm using a graphics card lower than the "Minimum Recomended". But ... it's not that far behind is it? Sad face I know it is but I though I'd try anyways. Either way there doesn't appear to be enough wiggle room in the form of options to accomodate lower end setups at this time. Also definitely recomend a video card with more than 4GB of vram.
Love it or hate it Lutris allows itself to be used as a driver/feature management tool which is hugely beneficial.
Code:
AMD 8320 FX (@ 3Ghz)
Nvidia GTX 1050 Ti (4GB Vram)
32GB Ram
Linux (arch linux 6.0.2-arch1-1)
KDE Plasma 5.26.1
systemd 251.6.1
nvidia 520.56.06-4
vulkan-icd-loader 1.3.226-1
lutris 0.5.11-1
Nvidia-settings
PowerMizer set to Prefer Maximum Performance
Lutris (if something not listed then blank or default)
Runner options (Show advanced options ON)
Wine Version lutris-GE-Proton7-33-x86_64
Use system winetricks OFF
Enable DXVK ON
DXVK version v1.10.3
Enable VKD3D ON
VKD3D version v2.6
Enable D3D Extras ON
D3D Extras version v2
Enable DXVK-NVAPI / DLSS ON
DXVK-NVAPI version v0.5.4
Enable dgvoodoo 2 OFF
Enable Esync ON (*1)
Enable Fsync OFF (*1)
Enable AMD FidelityFX Super Resolution (FSR) OFF (*2)
Enable BattlEye Anti-Cheat OFF (*2)
Enable Easy Anti-Cheat OFF (*2)
Windowed (virtual desktop) OFF
Mouse Warp Override Enabled
Output debugging info Disabled
Create a sandbox for Wine folders ON
System options
Disable Lutris Runtime OFF
Prefer system libraries ON
Restrict number of cores used OFF
Disable desktop effects ON
Disable screen saver ON
Vulkan ICD loader NVIDIA Proprietary
Environment variables
DXVK_ASYNC 1
DXVK_HUD fps,memory,gpuload,compiler
DXVK_LOG_LEVEL none
__GL_SHADER_DISK_CACHE true (*3)
__GL_SHADER_DISK_CACHE_PATH /path/to/folder (*3)
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP true
In game
Resolution 1920x1080 @ 60hz (*4)
Anti-Aliasing None
Vegetation Density Very Low
FPS Limiter None
Resolution Scale 50% (*4)
Full Screen ON
Grass Shadows OFF
Reflections OFF
Contact Shadows OFF
Quality Potato
Clouds Very Low
Volumetrics Low
Humanoid Textures Low
View Distance 0%
Shadow Distance 0%
Vegetation Distance 100%
Extra Tree Distance 100m
Observations
Game appears to be very reliant on video card performance
Character Select at 50-60 FPS with a long black screen pause at start up
Character Creation 60-70 FPS
While in game, the FPS varies between 20-30 FPS. I've seen as low as 19 and as high as 33 depending on whats going on in the area around the starting area Drifters Landing.
GPU Utilization varies but often seen at 100%
CPU Utilization varies 35-50% rarely over 50%
Initial Ram usage about 5-6 GB
Vram usage about 3.4 GB (the GPU I have has 4GB avail)
*1 From my understanding only one of these will work even if both are turned ON. FSync needs support from Kernel so if you are running an old kernel or LTS kernel then it might not be supported at all. An internet search reveals lots of information regarding the details of each. I have tried both. Both ON, both OFF, one on over the other and the performance is the same for me regardless.
*2 I have a habbit of disabling things that aren't supported/necessary on the software end and/or my end.
*3 Unless you want to change the directory, I'm not sure if this varible is needed. I believe once DXVK is enabled, a shader folder is created in the launch directory. I could be wrong !
*4 Changing resolutions in game seems to be upscaling or downscaling. Actual resolution on the monitor never changes. I see no observable performance impact 1280x720 vs 1920x1080 with Resolution Scale at 50%. However there is a massive difference between 720p and 1080p when at 100% Resolution Scale. All other setings the same, setting game to 1920x1080 and 100% Resolution Scale gives me 10-20 FPS. Setting the game resolution to 1280x720 gives me 20-30 FPS at 50% and 100% Resolution Scale.
I know I'm using a graphics card lower than the "Minimum Recomended". But ... it's not that far behind is it? Sad face I know it is but I though I'd try anyways. Either way there doesn't appear to be enough wiggle room in the form of options to accomodate lower end setups at this time. Also definitely recomend a video card with more than 4GB of vram.