Malakalmawt
New Member
I started playing around 12pm MST on Saturday and managed to get nearly to level 8 as of last night, 8/15. I played levels 1-5 in a group and levels 5-7 solo and picked support->duelist. I'm sort of brain dumping here, so I apologize for lack of organization.
The combat reminds me of KOTR/Dragon Age (which I love) but instead of controlling the party and using battle pausing, you control you individual character and rely on group communication and coordination. This resulted in a very enjoyable group experience, but solo, imo, the combat felt very slow and tedious. I feel there isn't enough CC, but that may be due to being low leveled and group comp (didn't play with any Marshals or Brigands), but it's worth mentioning because it seems like there is, imo, a high likelihood without some additional CC, that having a Brigand or Marshal is a group requirement and you run the risk of fights getting stale because you're limited in how you can engage, e.g. "if we can't outright poke them all to death and avoid other adds, we cannot engage". Regardless, the group combat felt great and I'm excited to get some more levels and experience combat with more skills at my disposal.
When I was playing solo, I was mostly trying to level Forester/Provisioning and finish uncovering the map. I found myself in extended combat several times and not necessarily because I wanted to be, I was just trying to get resources/uncover map. Point being, as a solo player, even doing something a simple as getting mats/exploring required paying a high time tax for few materials and I never did manage to uncover the whole map. I'm not sure what a good balance looks like or if there even should be one given the game's vision, but I play at weird times due to work/kids/business/etc and I'm not sure how much I'd be logging into Embers without a group lined up or at least some content/features in place for the solo adventurers. Perhaps a solution there is adding NPCs one can hire for a temporary group?
I loved the navigation/wayfinding. I've seen some suggestions about adding additional high rise locations one could use to determine their location, which would be great, but overall the current system I found to be enjoyable. I can see so many opportunities to lean into wayfinding, it reminds me of playing Morrowind ages ago and need to reference my journal and pay attention to environment around me to successfully find quest locations/etc.
I only briefly attempted a dungeon, we realized we weren't quite at that level yet. However, I've read the runs can take hours. Honestly, that would be a bit much for me most of the time. I'm lucky to get 3 hours of playtime any given night, so it seems I'd mostly be unable to enjoy that content without planning a night around it, which is fine, really, but it seems like someone looking to hop on and play for an hour or two would be excluded from a lot of content. Of course, someone in that category already runs into that problem with virtually every game, e.g. WoW Raiding/etc, so that's not a new issue, just an opinion I felt was worth mentioning.
The only thing in the game that left me thinking, "Wow, I really hate that," was the chat windows with NPCs. I would really like to see an auto-complete feature as the text writing across the screen is somewhat nauseating for me for whatever reason and that is always something I turn off. Maybe I'm just an idiot and missed the setting,, but if not, I'd really appreciate that being a feature.
I'll keep updating my feedback as it comes to me....I feel like I'm forgetting a few things I meant to discuss, but I will throw them in the replies if I recall them.
Overall, I loved the game and I'm excited to put in some more hours. I appreciate the hard work your team is putting into Embers!
The combat reminds me of KOTR/Dragon Age (which I love) but instead of controlling the party and using battle pausing, you control you individual character and rely on group communication and coordination. This resulted in a very enjoyable group experience, but solo, imo, the combat felt very slow and tedious. I feel there isn't enough CC, but that may be due to being low leveled and group comp (didn't play with any Marshals or Brigands), but it's worth mentioning because it seems like there is, imo, a high likelihood without some additional CC, that having a Brigand or Marshal is a group requirement and you run the risk of fights getting stale because you're limited in how you can engage, e.g. "if we can't outright poke them all to death and avoid other adds, we cannot engage". Regardless, the group combat felt great and I'm excited to get some more levels and experience combat with more skills at my disposal.
When I was playing solo, I was mostly trying to level Forester/Provisioning and finish uncovering the map. I found myself in extended combat several times and not necessarily because I wanted to be, I was just trying to get resources/uncover map. Point being, as a solo player, even doing something a simple as getting mats/exploring required paying a high time tax for few materials and I never did manage to uncover the whole map. I'm not sure what a good balance looks like or if there even should be one given the game's vision, but I play at weird times due to work/kids/business/etc and I'm not sure how much I'd be logging into Embers without a group lined up or at least some content/features in place for the solo adventurers. Perhaps a solution there is adding NPCs one can hire for a temporary group?
I loved the navigation/wayfinding. I've seen some suggestions about adding additional high rise locations one could use to determine their location, which would be great, but overall the current system I found to be enjoyable. I can see so many opportunities to lean into wayfinding, it reminds me of playing Morrowind ages ago and need to reference my journal and pay attention to environment around me to successfully find quest locations/etc.
I only briefly attempted a dungeon, we realized we weren't quite at that level yet. However, I've read the runs can take hours. Honestly, that would be a bit much for me most of the time. I'm lucky to get 3 hours of playtime any given night, so it seems I'd mostly be unable to enjoy that content without planning a night around it, which is fine, really, but it seems like someone looking to hop on and play for an hour or two would be excluded from a lot of content. Of course, someone in that category already runs into that problem with virtually every game, e.g. WoW Raiding/etc, so that's not a new issue, just an opinion I felt was worth mentioning.
The only thing in the game that left me thinking, "Wow, I really hate that," was the chat windows with NPCs. I would really like to see an auto-complete feature as the text writing across the screen is somewhat nauseating for me for whatever reason and that is always something I turn off. Maybe I'm just an idiot and missed the setting,, but if not, I'd really appreciate that being a feature.
I'll keep updating my feedback as it comes to me....I feel like I'm forgetting a few things I meant to discuss, but I will throw them in the replies if I recall them.
Overall, I loved the game and I'm excited to put in some more hours. I appreciate the hard work your team is putting into Embers!