What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

Thinking of resubscribing

Hammergoblin

Active Member
Hi all, so I played for a few months after release but left for a few different reasons I'll outline below and was curious if much has changed about the things I didnt care for. I read through the patch notes but I was hoping some of you veterans could give me some feedback on your experience with the patches versus what the game was like at retail.

1. Combat was glacially slow Cooldowns were too long and it seemed to take forever to kill even blue con mobs. The animations felt clunky and at times watching combat felt like watching someone pour peanut butter out of a jar. I dont mind having slower combat if its strategic but the combat seemed unnecessarily slow. Even a 20% speed up would have added a little more excitement and sense of urgency.

2. Loot tables and variety were HORRID. I remember grouping up and doing some outdoor dungeon around level 12-15 (sorry I don't remember the exact level or zone names) but there were 4 or 5 of us killing 3 and 4 dot? yellow and red.. I think, don't remember what color was after yellow (again apologize for the vagueness.. trying to remember more specifics). point is while it was somewhat challenging for our group and a few of us died especially when we got unexpected adds and we slogged through it for a couple hours. The gear drops were horrible, most of it was the same or worse than the crafted gear I had and I think after a could hours I scored a shield that was SLIGHTLY better then the one I was carrying (which I crafted). In all the time I played I dont recall ever finding something Id call a "magic item" it was just some named piece of gear that had stats marginally better than something I could craft and the best crafted gear I could make was mediocre at best. When it came to loot.. there was imply nothing to get excited about. I never once got a piece of gear and felt like "wow that really made a difference".

3. Coin drops.. in the same battle above I scored significantly less coin than if I had just soloed 2 con yellow mobs for 2 hours. It was quite disappointing. While the XP gains were a little better I probably made half of what I would have made soloing. Grouping was kind of a pain as you had to just spam chat at the time. Is there any kind of LFG tool?

4. Complete lack of magic. I know they added some kind of ember based magic system which from what i understand is just buffs to existing abilities? or is it alchemy. Not real clear.. are they the same thing? How hard is it to gain the magic abilities and how hard is it to acquire whatever components are needed to cast these buffs?

5. Again.. complete lack of magic. Are there any plans to add some kind of caster class in the future? I know they had originally pegged it as a low fantasy game but it seems there are enough people for clamoring for some kind of casting classes that I've seen it mentioned in a few places without any confirmation. Any truth to this? If so any kind of timeline?

6. Lower end mob variety. Yes I know ..its low fantasy but its STILL a fantasy medieval game. Most of the things you killed up to the high teens were things you could walk out into the forest with a 30-30 or compound bow and hunt in real life. Bears, wolves deer and spiders.? and of course a variety of weird variations of human mobs (and LOL no I'm not implying I hunt humans) . Please tell me you've added some more variety. Killing diseased deer gets old REAL quick.

7. Soloing options. I KNOW its a group centric game but the simple reality is many of us are grown ups with jobs and cant sit down and dedicate 2-4 hours LFGing and then meeting up then running a dungeon hoping for better than mediocre loot (see #2) I know that added something called "solo loops"? Assuming they improved #2 I would never expect the same drops and gear as a good group in a good dungeon but its it at least reasonable than I could get on for an hour and make some progress? How are the solo loops?

8. travel.. simply out, too time consuming. The first time you travel anywhere you should have to run there .. but afterwards is there a quicker way to get to the general area? I remember there being some kind of statue or something??? You could use but you have to have ember or something to use them and I seem to remember it being hard to get.. again I was never real clear on this one so I could be way off base.

Again I want to stress its been a while since I played and most of these may have been addressed. So any advice would be appreciated even if its simply "this game isn't for you"

Thanks in advance
 
Hi all, so I played for a few months after release but left for a few different reasons I'll outline below and was curious if much has changed about the things I didnt care for. I read through the patch notes but I was hoping some of you veterans could give me some feedback on your experience with the patches versus what the game was like at retail.
Hi @Hammergoblin a lot has changed since you last joined us! One major thing that has changed is that the game is now buy-to-play meaning that if you had purchased the game in the past you can log in for no monetary commitment with one character and give it another go (with a few minor restrictions).

I can quickly touch on a few of your questions...
1. Combat was glacially slow Cooldowns were too long and it seemed to take forever to kill even blue con mobs. The animations felt clunky and at times watching combat felt like watching someone pour peanut butter out of a jar. I dont mind having slower combat if its strategic but the combat seemed unnecessarily slow. Even a 20% speed up would have added a little more excitement and sense of urgency.
A number of abilities have been shortened to be instant executions which sped up the combat feel significantly.

3. Coin drops.. in the same battle above I scored significantly less coin than if I had just soloed 2 con yellow mobs for 2 hours. It was quite disappointing. While the XP gains were a little better I probably made half of what I would have made soloing. Grouping was kind of a pain as you had to just spam chat at the time. Is there any kind of LFG tool?
Humanoids typically drop more coin than non-humanoids. So if it is coin you are after, I recommend killing humanoids. And yes, there is a LFG tool which allows you to see anyone else marked as LFG/LFM. This tool is not an auto-queue but meant to be more of a social lubricant.

4. Complete lack of magic. I know they added some kind of ember based magic system which from what i understand is just buffs to existing abilities? or is it alchemy. Not real clear.. are they the same thing? How hard is it to gain the magic abilities and how hard is it to acquire whatever components are needed to cast these buffs?
Alchemy is unlocked via a quest at level 20 for all characters. Each skill has an individual progression to unlock the more powerful version. The components you need to use alchemy is "Ember Essence" which is collected from killing Ashen creatures (in Ember Veins or near Ember Drifts).

5. Again.. complete lack of magic. Are there any plans to add some kind of caster class in the future? I know they had originally pegged it as a low fantasy game but it seems there are enough people for clamoring for some kind of casting classes that I've seen it mentioned in a few places without any confirmation. Any truth to this? If so any kind of timeline?
There are no current plans to add a dedicated caster class.

6. Lower end mob variety. Yes I know ..its low fantasy but its STILL a fantasy medieval game. Most of the things you killed up to the high teens were things you could walk out into the forest with a 30-30 or compound bow and hunt in real life. Bears, wolves deer and spiders.? and of course a variety of weird variations of human mobs (and LOL no I'm not implying I hunt humans) . Please tell me you've added some more variety. Killing diseased deer gets old REAL quick.
We've added plenty of new mobs in the past two years yes.

8. travel.. simply out, too time consuming. The first time you travel anywhere you should have to run there .. but afterwards is there a quicker way to get to the general area? I remember there being some kind of statue or something??? You could use but you have to have ember or something to use them and I seem to remember it being hard to get.. again I was never real clear on this one so I could be way off base.
Each zone has an Ember Monolith which is the zone-to-zone teleportation network. From the Monolith you can teleport to individual Ember Rings within the zone. I like to think of the Monoliths as the train stations and the ember rings as the bus stops.

Again I want to stress its been a while since I played and most of these may have been addressed. So any advice would be appreciated even if its simply "this game isn't for you"
I certainly encourage you to download the game and give it another go. If you had purchased the game at any point then it won't cost you a thing to play with a single character.
 
Again.. complete lack of magic. Are there any plans to add some kind of caster class in the future?
My sentinel carries a scepter and can bring someone on the brink of death to full health in seconds with a single ability. It may not *say* magic, but it certainly feels like magic.
 
@Hammergoblin
My warden when she unlocked ALchemy feels GREAT, the abilities make me want to farm Ember to use, I literally feel like its a new game in many ways as the power ratio to ability grows by a ton. I have heard the same from more than a few others of different classes, a buddy is a warden and says he had so much fun spamming his new alchemy abilities he was out of ember before he knew it. Tho, this isn't the magic you might be searching for it does feel that way as the animations and power coming from my skills now even at alchemy level I is amazing I cant wait to get alchemy II skills.


My toon names are in my sig feel free to add if I am online am usually able to group up. Have toons from 21-13 atm (5 total)
 
Hello @Hammergoblin - Welcome back to our forums. You seems to arrive just in time, as we are close to celebrate our second anniversary with a big weekend of events and festivities. That would be the very best time to check out if the game is something you would enjoy again.

You can read the full list of our addition in this thread I created for this type of questions EVERYTHING WE ADDED SINCE RELEASE Hope you will fidn all answers.
 
Back