Kittik
Well-Known Member
Playing a defender is the choice of those who want to be in the middle of and in someway direct the battle. Not necessarily a control class in the classic sense of the word, but having dominion over which mobs a group is fighting and the ability to say which mob is of a higher priority of physical control is the primary conscience decision of a person playing a Defender. (Disclaimer* Words are used in abilities without an explanation of what those words mean in terms of what it's going to do to a mob, or for a player, so grading those abilities is based on a guess of what a word in an ability would mean.)
Embers Adrift (EA) gives us three choices.
Juggernaut which is a Defender with a flair of Control (or Striker, I can't tell)
Knight which is a Defender with a bit of Support
Marshal which is a Defender with a degree of Striker (or Control, I can't tell)
Juggernaut. Group play: The tank you want for your group. Should hold aggro well vs. multiple mobs and will put out some damage. Also can do a decent job mitigating damage during the course of group play. Solo play: Tanks in general will be dull in solo play, and a juggernaut will be no exception here. Solo, you will only be pressing 3 buttons most of the time and No Time to Die every 5 mins. Good MT. Ok OT. Pairs well with a Marshal as OT. Overall Class Grade: B-
Solid Damage ability. No Threat, but none of the outgoing damage can be mitigated by armor, so the mob receives all damage. Grade: B-
AoE aggro ability. 20 second cool down means this is a very viable way to keep aggro on multiple mobs. Grade: B+
Damage mitigation ability. +100 to Resilience. (Again, not sure what Resilience means in this game, but I'll assume it means something along the lines of damage mitigation). 10 seconds of +100 to some type of damage mitigation is legit, 5 min reuse means it must be powerful. Grade: B+
AoE damage doing ability on a 20 second cool down is nice. This is 6 stamina to mob hit per swing, putting this as the most efficient ability for damage amongst defenders. Ignores the mobs defenses, so this ability will probably do some good damage. Grade: B+
Doesn't resist Daze or Fear. +100 to resist other effects. 1 hit wonder. 1 min cool down. This is a dud of an ability until we start seeing mobs (raids) where the strategic use of this would be needed. Right now, until mobs telegraph their abilities it's nearly useless. Cast this before a fight as a 'just in case type of ability', but even then your only doing this every 2nd or 3rd fight. Grade: D
+80 to damage mit is nice, 20 second reuse is nice. Just gotta wait until level 40...lol Grade: A
Knight. Group play: Knights are designed as a back up tank and a back up to the back up healer...kinda. They can't heal, but they can, kinda, mitigate some damage to a single target every 30 seconds. Unfortunately, They will always pull aggro from the other tanks because all of their damage doing abilities generate agrro. They have the best single target threat of any tank. It's poorly designed class in terms of group play because it contradicts itself. No AoE abilities. Solo play: I can't say they'd be much different than the other two tanks, but with Knight you get 4 buttons instead of three, so there's that. Decent MT. Bad OT. Pairs well with Marshal as OT. Overall Class Grade: C
Direct target threat generating attack. Amongst the lower end of DPS attacks for the Defender class. Grade: B
As a second tank, you should constantly be putting this on the MT, however the healers will not thank you because it really isn't going to make any difference. But on a 1 minute recast timer, the lack of gratitude will be missed less often than if this were a more frequently cast ability. Grade: D
A decent ability in a group if you get aggro, but remember, you don't want aggro because then you can't use our amazing ability Protect! It's a shame you're the OT in groups because you'll rarely get to use this ability. Grade: B (when you get to use it) D (because you seldom will).
You biggest damage doing ability. Direct threat generation. What you're bashing with, IDK, but I'm not going to say anything because this is the only decent ability a Knight currently has. Grade: B+
Continue reading here:
Embers Adrift (EA) gives us three choices.
Juggernaut which is a Defender with a flair of Control (or Striker, I can't tell)
Knight which is a Defender with a bit of Support
Marshal which is a Defender with a degree of Striker (or Control, I can't tell)
Juggernaut. Group play: The tank you want for your group. Should hold aggro well vs. multiple mobs and will put out some damage. Also can do a decent job mitigating damage during the course of group play. Solo play: Tanks in general will be dull in solo play, and a juggernaut will be no exception here. Solo, you will only be pressing 3 buttons most of the time and No Time to Die every 5 mins. Good MT. Ok OT. Pairs well with a Marshal as OT. Overall Class Grade: B-
Solid Damage ability. No Threat, but none of the outgoing damage can be mitigated by armor, so the mob receives all damage. Grade: B-
AoE aggro ability. 20 second cool down means this is a very viable way to keep aggro on multiple mobs. Grade: B+
Damage mitigation ability. +100 to Resilience. (Again, not sure what Resilience means in this game, but I'll assume it means something along the lines of damage mitigation). 10 seconds of +100 to some type of damage mitigation is legit, 5 min reuse means it must be powerful. Grade: B+
AoE damage doing ability on a 20 second cool down is nice. This is 6 stamina to mob hit per swing, putting this as the most efficient ability for damage amongst defenders. Ignores the mobs defenses, so this ability will probably do some good damage. Grade: B+
Doesn't resist Daze or Fear. +100 to resist other effects. 1 hit wonder. 1 min cool down. This is a dud of an ability until we start seeing mobs (raids) where the strategic use of this would be needed. Right now, until mobs telegraph their abilities it's nearly useless. Cast this before a fight as a 'just in case type of ability', but even then your only doing this every 2nd or 3rd fight. Grade: D
+80 to damage mit is nice, 20 second reuse is nice. Just gotta wait until level 40...lol Grade: A
Knight. Group play: Knights are designed as a back up tank and a back up to the back up healer...kinda. They can't heal, but they can, kinda, mitigate some damage to a single target every 30 seconds. Unfortunately, They will always pull aggro from the other tanks because all of their damage doing abilities generate agrro. They have the best single target threat of any tank. It's poorly designed class in terms of group play because it contradicts itself. No AoE abilities. Solo play: I can't say they'd be much different than the other two tanks, but with Knight you get 4 buttons instead of three, so there's that. Decent MT. Bad OT. Pairs well with Marshal as OT. Overall Class Grade: C
Direct target threat generating attack. Amongst the lower end of DPS attacks for the Defender class. Grade: B
As a second tank, you should constantly be putting this on the MT, however the healers will not thank you because it really isn't going to make any difference. But on a 1 minute recast timer, the lack of gratitude will be missed less often than if this were a more frequently cast ability. Grade: D
A decent ability in a group if you get aggro, but remember, you don't want aggro because then you can't use our amazing ability Protect! It's a shame you're the OT in groups because you'll rarely get to use this ability. Grade: B (when you get to use it) D (because you seldom will).
You biggest damage doing ability. Direct threat generation. What you're bashing with, IDK, but I'm not going to say anything because this is the only decent ability a Knight currently has. Grade: B+
Continue reading here:
The Defender: Juggernaut / Knight / Marshal Part 2
Please see The Defender: Juggernaut / Knight / Marshal Part 1. Continuing on from that thread: Knight: This is an always on ability or at least thats the theory. It has a +20 (so I think this is only 20% chance to work), so with those low of odds at it's current iteration, it's an ability...
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