Sintax
Member
If you've played the game long enough, invariably 2 things happen:
1. You die a lot, especially while trying to desperately run away from a fight
2. You see the pro-tip assuring you that running away is always a valid strategy
The problem is that #2 is false to the extent that it's become a meme within the community. Running away is almost always not a valid strategy. I have found that I'm usually better off making a desperate last-stand, if the mob's health is low enough. If it isn't, I resign myself to the near certainty of death.
Somewhere between when you guys created the game hints (see attached) to launching the game, you've drifted far from your original designs. Perhaps you want to revise the game hint or revisit this topic? The reason running away is almost always not a valid strategy is because:
1. Most mobs are faster than you
2. Most mobs have some form of movement debuffs (slow, root, stun, etc) which prevent your escape, even when you want to just GTFO
3. Most mobs will chase you to the ends of the planet until you're dead
I've been meaning to post about this for a while now, but today has been an especially egregious day in the "dying a lot while running away" category — and naturally that game hint came up in the wake of all those deaths — so I finally finally got the motivation to post a thread on it.
1. You die a lot, especially while trying to desperately run away from a fight
2. You see the pro-tip assuring you that running away is always a valid strategy
The problem is that #2 is false to the extent that it's become a meme within the community. Running away is almost always not a valid strategy. I have found that I'm usually better off making a desperate last-stand, if the mob's health is low enough. If it isn't, I resign myself to the near certainty of death.
Somewhere between when you guys created the game hints (see attached) to launching the game, you've drifted far from your original designs. Perhaps you want to revise the game hint or revisit this topic? The reason running away is almost always not a valid strategy is because:
1. Most mobs are faster than you
2. Most mobs have some form of movement debuffs (slow, root, stun, etc) which prevent your escape, even when you want to just GTFO
3. Most mobs will chase you to the ends of the planet until you're dead
I've been meaning to post about this for a while now, but today has been an especially egregious day in the "dying a lot while running away" category — and naturally that game hint came up in the wake of all those deaths — so I finally finally got the motivation to post a thread on it.
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