Dixi
Member
Feedback as a new user:
Game visuals are not bad, typical level for an indie game.
Game client performance - works well, noting to complain about.
Gameplay and progression. Too slow and very boring. Typical Koran progression, when one gain about 10-20 levels in half hour to have reasonable amount of abilities, and only after that leveling slows down is much better.
I played to level 2 and a bit more, as a tank in a party of 5 man. Took me more then a hour, I think closer to two hours. Until something seriously reworked and improved not going to waste any more time on such slow grind.
Update:
It could be nice to see something different, some innovations, in game mechanics.
For sample, make damage auto attack based, and player combat abilities only to counter some nasty mob abilities, to change positioning, to control aggro, to apply short time buffs & debuffs. I.e. all those abilties should be pressed in right time and in right position. Not in rotation, neither as soon as they out of cooldown. This way this game will not turn into typical mmorpg keyboard mashing.
Making just slow paced game, with same EQ style abilities will lead to another attempt to make EQ/WoW clone, that usually fail due to not enough funding, to make nice modern graphics and enough content.
Game visuals are not bad, typical level for an indie game.
Game client performance - works well, noting to complain about.
Gameplay and progression. Too slow and very boring. Typical Koran progression, when one gain about 10-20 levels in half hour to have reasonable amount of abilities, and only after that leveling slows down is much better.
I played to level 2 and a bit more, as a tank in a party of 5 man. Took me more then a hour, I think closer to two hours. Until something seriously reworked and improved not going to waste any more time on such slow grind.
Update:
It could be nice to see something different, some innovations, in game mechanics.
For sample, make damage auto attack based, and player combat abilities only to counter some nasty mob abilities, to change positioning, to control aggro, to apply short time buffs & debuffs. I.e. all those abilties should be pressed in right time and in right position. Not in rotation, neither as soon as they out of cooldown. This way this game will not turn into typical mmorpg keyboard mashing.
Making just slow paced game, with same EQ style abilities will lead to another attempt to make EQ/WoW clone, that usually fail due to not enough funding, to make nice modern graphics and enough content.
Last edited: