This is where you and I disagree. @Drindin typically plays a Marshal in our weekly dev test sessions and he uses halt on nearly every pull with great success. And as I've mentioned before we're all pretty bad at the game when compared with everyone else in the community. We've also done a fair bit of observing different groups using Halt with plenty of success.The skill falls way short of what it should to be currently. The combat speed of this game with respect to skills, threat, aggro transfer, number of available skills is relatively low and slow. To force gameplay which requires perfectly coordinated timing of a full group within a small radius without consideration of many other factors, not the least of which is the lack of threat modifiers on marshal skills and you just have to wonder how the use of the skill after changes is possible. It is not that the skill is impossible to use, it is just that it is more than a pain in the ass to use and not worth the effort. The skill was gutted to put it simply.
Halt's description is "Forceful move which stops enemies in front of you in their tracks" is a pretty accurate description in my opinion. The recent changes to NPC targeting while rooted is entirely logical and is in line with just about every MMO out there that I can think of. It's what one would expect from a rooted mob. The previous behavior was abnormal and made Halt basically an AoE stun as long as the player with the most threat was out of their combat range. There are only 3 types of primary CC in the game (stun, fear, root) and they all have their pros and cons. If you don't find the ability to root multiple mobs useful then by all means don't use it.
I also find it a bit contradictory that you ask for more difficult content with a higher player skill cap while also asking that Halt be reverted so that it requires a lower skill cap to use effectively.To force gameplay which requires perfectly coordinated timing of a full group within a small radius
Make the content difficult. Many of us are all for it. But give us the tools to make it possible. Even if that means a much higher player skill cap.
Last edited: