What are your character names?Agreed, specially healer gear with +healing, there's no healing main-hand weapon for example. Many of the armor stats are useless, why I want +positional or +combat movement as a healer? I want full gear with +healing on it or at least make the +positional gear to have the option to have +haste... (I have all the +healing gear in all the slots that currently can be, but still, I'm missing a lot of slots because of +positional or other useless stats...)
Same with tanks, most of the crafted non-imbued gear has no stats, only armor. Why? If normal leather can have stats, why not tank gear? give +positional or +resilience or +avoid to items, most of the tank stuff is just armor... Give tanks fun tank stats, +parry, +dodge/avoid, +block, +riposte, +resilience, +thorns in all gear slots.
Same with weapons and jewelry, there's no way to change the stats, they are all pre-defined. The itemization in this game is so wrong.
Another bonus gear rant, it's nonsense to have a chest piece dropped from a named frog from a level 8-10 frog EV (Glen's Fine Cuirass with 150 AC), and then the level 20 armorsmith reward only has 100 AC AT LEVEL 20! I know it has stats but they are useless to a tank with +positional and +combat mov... it should be at least +dmg mitigation and +parry to compensate but no, itemization is wrong all over again.
Once again, your player base is dwindling because of the stubbornness of not changing things that people want and expect from an MMO (every week the online average number is less and less). You have the raw potential to have a great place to call home, and you want to go your own way through a giant brick wall ahead.
What are your character names?
I agree with ya , I stopped playing a few weeks ago . I really love the game but there is just to much wrong with it to invest anymore time.Agreed, specially healer gear with +healing, there's no healing main-hand weapon for example. Many of the armor stats are useless, why I want +positional or +combat movement as a healer? I want full gear with +healing on it or at least make the +positional gear to have the option to have +haste... (I have all the +healing gear in all the slots that currently can be, but still, I'm missing a lot of slots because of +positional or other useless stats...)
Same with tanks, most of the crafted non-imbued gear has no stats, only armor. Why? If normal leather can have stats, why not tank gear? give +positional or +resilience or +avoid to items, most of the tank stuff is just armor... Give tanks fun tank stats, +parry, +dodge/avoid, +block, +riposte, +resilience, +thorns in all gear slots.
Same with weapons and jewelry, there's no way to change the stats, they are all pre-defined. The itemization in this game is so wrong.
Another bonus gear rant, it's nonsense to have a chest piece dropped from a named frog from a level 8-10 frog EV (Glen's Fine Cuirass with 150 AC), and then the level 20 armorsmith reward only has 100 AC AT LEVEL 20! I know it has stats but they are useless to a tank with +positional and +combat mov... it should be at least +dmg mitigation and +parry to compensate but no, itemization is wrong all over again.
Once again, your player base is dwindling because of the stubbornness of not changing things that people want and expect from an MMO (every week the online average number is less and less). You have the raw potential to have a great place to call home, and you want to go your own way through a giant brick wall ahead.
I want to clarify this because I think my wording made this sound way crazier than it is. I'm pretty sure +DMG from weapon positionals is a percentage increase, so my auto attack would be going from an average of 10 on a normal hit to an average of 12.With my hatchet in groups that does an auto attack average of 10 damage per swing, that positional modifier gives me a 5 + 1.25 x pos = 20 damage bonus when hitting from behind the enemy. That's huge! Plus, I get the +3 armor damage for support positional (behind) and then using assailing strike really shreds enemy armor, and when things die faster, the tank needs less heals.