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A quick overview of the advanced classes

Aetrion

Active Member
Just some quick notes on what the different advanced classes have available to them ability wise. I might be wrong on what some of these abilities do, I didn't get to try all of them out, I just wanted to create some basic documentation for reference.

Supporter
(R) First Aid - Reliable heal with high stamina cost
Assailing Strike - Attack that deals bonus damage directly to enemy armor.
Screen - Protects a group member from the first incoming attack against them.

DuelistSentinelWarlord
[6] Patch - Quickly patch up your ally[6] Replenish - Heal over time[6]Open Wound - Makes enemies take more damage
[6] Rejuvinating Hymn - AoE Heal over Time
[8] Combined Strike - Cause enemy to bleed[8] Distract - Reduces enemy chance to hit[8] Energizing Battle Chant - AoE Stamina Regen
[10] Disengage - Appear less threatening[10] Bolster Armor - Combat prep, armor up, speed down[10] Terrors of War - Cause fear
[14] Weak Point - Attack which lowers Resistances[14] Weaken - Reduces enemy armor penetration[14] Stifle - Reduce enemy attack speed
[16] Dread Bellow - Reduce enemy combat effectiveness
[18] Serration - Buffs allied weapons with bleed proc chance[18] Fortifying Aura - Resistance buff[18] Focusing Battle Chant - AoE Focus Increase
[22] Triage - Quickly patch up your allies[22] Salvo - Attack multiple times (autoattack)[22] Flinching Strike - Shake enemy defenses
[26] Hemorrhaging Strike - Damage causes more damage[26] Diversion - Get your target's attention[26] Rallying Call - Increase Ally haste
[30] Stim - Increase ally stamina regeneration[30] Treatment - Instant + Delayed Heal[30] Frightful Visage - Aoe fear


Defender
(R) Provoke - Ranged aggro up
Threatening Strike - Attack with aggro up
Resistant - Resistance buff

JuggernautKnightMarshal
(R) Breach - Attack that bypasses armor(R) Enraging Strike - Attack which forces enemy to attack for a short time(R) Halt - AoE root
Roar - AoE aggro upProtect - Resist buff on friendlyPursuit - Slow enemy (?)
No Time to Die - Powerful resilience buffCounter - Counterattack against first incoming hitPressure - Attack that inflicts disadvantage
Collateral Damage - Attack that can hit two targetsBash - Attack with aggro upSweep - Attack that can hit multiple targets
Unstoppable - Powerful CC resistance buffInspire - AoE status effect resist buff.Dodge - Defense Buff


Striker
(R) Fading Strike - Attack with threat down
Advantage Strike - Attack with reliable damage
Bleeding Strike - Bleed damage

BerserkerBrigandWarden
(R) Assault - High stamina cost attack with no cooldown(R) Stun - Fragile long term stun(R) Venom Strike - Attack that poisons enemies
Arc - Attack that can hit multiple targetsHidden Strike - Attack with no aggroAssist - Attack which grants advantage to defensive target
Fury - Buff to auto attack, can't use abilitiesOverpower - Attack that bypasses defensesAid - Fragile heal over time
Follow Through - Auto attacks have a chance to chainSharpen Edge - Penetration buffLay of the Land - AoE increase movement speed
Pummel - Attack that can hit two targetsDaze - Prevents enemies from using abilitiesAcid Strike - Attack that damages enemy armor
 
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Pelirow

Active Member
Just some quick notes on what the different advanced classes have available to them ability wise. I might be wrong on what some of these abilities do, I didn't get to try all of them out, I just wanted to create some basic documentation for reference.

Defender
(R) Taunt - Ranged aggro up
Threatening Strike - Attack with aggro up
Resistant - Resistance buff

JuggernautKnightMarshal
(R) Breach - Attack that bypasses armor(R) Enraging Strike - Attack which forces enemy to attack for a short time(R) Halt - AoE root
Roar - AoE aggro upProtect - Resist buff on friendlyPursuit - Slow enemy (?)
No Time to Die - Powerful resilience buffCounter - Counterattack against first incoming hitDodge - Long duration defense buff
Brace - Powerful resist buff against a single hitMental Resolve - Status effect resistance buffCenter Self - Short term powerful elemental resist buff

Marshal info:

Pursuit - movement+combat movement debuff to mob and movement+combat movement buff to player

Pressure (ability you learn at level 10)- attack that has a chance to apply Disadvantage

Dodge is now the level 14 ability

What does the (R) mean?
 
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Kittik

Well-Known Member
Defenders:
 

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Kittik

Well-Known Member
Knight:
 

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Kittik

Well-Known Member
Juggernaut:
 

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Kittik

Well-Known Member
Marshal:
 

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Kittik

Well-Known Member
Supporters:
 

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Kittik

Well-Known Member
Duelist:
 

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Kittik

Well-Known Member
Sentinel:
 

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Kittik

Well-Known Member
Warlord:
 

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Kittik

Well-Known Member
Striker:
 

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Kittik

Well-Known Member
Berzerker:
 

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Kittik

Well-Known Member
Brigand:
 

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Kittik

Well-Known Member
Warden:
 

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