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I agree with the idea of just dropping the base role advancement to 6 then spec; maybe make it so people can pick one base/spec at start then level 6 unlocks the option to try other specs would be better. I also think some though should be added to getting abilities a bit sooner, because you...
I wonder if there is a way to adjust the weight of named spawns to a higher chance the fewer people in the zone. Otherwise, I think the random refresh idea is a good one, almost like P99 earthquakes that were very popular. The idea of splitting zones in "half" in terms of spawning rare named...
Gotcha. Is avoid still going to be a complete "negation" of the attack that was avoided? If parry is now a disadvantage + mitigation as opposed to complete negation of the attack like it used to, and block is a resist % and maybe threat gen, perhaps complete avoidance as the distinctive nature...
Looks great! I think the resist change is a good one and provides more clarity as well as incentives to either generally stack resists or try to tailor towards one or two types with higher resists.
I think the additional info in combat text will allow players to further test and assess...
Good report, I'm keeping my eyes on the new difficult scaling as well. AFAIK the only thing that changes was 2^ and 3^ mobs hit a lot harder, supposedly making AC and tanking more valued. However, red mobs are the exception: I don't know the math but if a mob is red to you it basically means...
It was? I did not notice any goofy numbers with riposte, highest I had was a 17 or 18 irrc with my tin imbued pike
I'll keep my eyes on this, pike already felt a tad weaker than sword/board or maul so wonder if this will become more pronounced
Will try to test this, never saw a single one in...
I'm sure Undone will implement a solution for making sure to instance a group together when leaving the city, but there's also ember rings to the north and south a stone's throw away so it's an easy fix for the players.
"Polearm flanking bonus adjusted. Now gives parry/riposte"
This seems strange, attacking from the side will give a defensive bonus? When you're attacking from the side you're not tanking, so you wouldn't benefit from this bonus. Maybe I'm reading it wrong.
Thanks to @Elloa for pointing this out in the discord:
https://forums.embersadrift.com/index.php?threads/list-of-current-commands-in-game.2058/
The discord is very active so if you have any particular questions, the discord is a good place to pop in and say hello and fire away. :)
We forgot to mention that we added a +Healing stat to your characters! This stat increases the healing power of heals and HOTs.
Some augments updated for +Healing stat
Some rares updated with +Healing stat
Some crafted gear updated with +Healing stat
@Rev Now you know which gear to farm!
I imagine this is the idea. Omnicrafters wreck an economy and crafting ends up being done in a silo, this new system will encourage folks to make relationships and barter with friends.
Undone, can you add a "Specific Feedback Request" section like you did for a previous patch note udpate? Being able to grab that list and paste it into a feedback blurb was really helpful in trying to comment in specific feedback items you wanted.