Meladry
Member
Okay, last one for the day XD I posted this in a related thread but figured a separate one would be more relevant:
The number of chevrons really should be a multiplier for XP as well as color, however small is appropriate. We should not get the same amount of XP for a single as a double or triple. Especially for the triples - I find myself skipping them because they're just not worth my time. And in dungeons, they just become a slog (and no, I don't play solo).
For greys specifically, I find myself very frustrated by not getting any XP at all for doubles and triples. I agree that we shouldn't get anything for the single greys - that would create problems for lower levels needing to farm those mobs. But for two- and three-chevs...these are more difficult and would require a group anyway for lower levels to farm. We should get something XP for them, however minimal.
My TL;DR is: XP should be scaled on both color and chevrons. Even if the multiplier is small, higher chevrons should give you more XP - especially triples, which were recently buffed.
The number of chevrons really should be a multiplier for XP as well as color, however small is appropriate. We should not get the same amount of XP for a single as a double or triple. Especially for the triples - I find myself skipping them because they're just not worth my time. And in dungeons, they just become a slog (and no, I don't play solo).
For greys specifically, I find myself very frustrated by not getting any XP at all for doubles and triples. I agree that we shouldn't get anything for the single greys - that would create problems for lower levels needing to farm those mobs. But for two- and three-chevs...these are more difficult and would require a group anyway for lower levels to farm. We should get something XP for them, however minimal.
My TL;DR is: XP should be scaled on both color and chevrons. Even if the multiplier is small, higher chevrons should give you more XP - especially triples, which were recently buffed.