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Weaponsmithing?

Deisic

New Member
So to become a weaponsmith, you have to take up prospecting first right? Get it to 6 then pick up weaponsmithing?
 

Cedrych Skye

Active Member
No, you don't need any gathering professions if you rely on others to supply refined materials for weaponsmithing. You can pick up a crafting tradeskill at the third ember ring. The second ember ring has the gathering tradeskills.
 

MrDDT

Active Member
So to become a weaponsmith, you have to take up prospecting first right? Get it to 6 then pick up weaponsmithing?
If you skip the first place to get the professions you can go to the next ring (might even be 3rd ring) you can just get weapon-smithing right off the get go without having another profession.
 

Dalton

Well-Known Member
You can also forget any professions you have and replace them, you will loose your lvl you had in it though.
 

Ravenwolf Silvermoon

Active Member
Hello. You can choose any of the three Crafting Gathering skills at start (Prospecting, Forestry or Hunting). Or you can run to the third Ember ring/village and select one of the three Crafting Trade skills (Weaponsmith, Outfitter or Provisioner).

As long as you have the required materials, resources, you can select Weaponsmith, Outfitter or Provisioner as your first Crafting skills and then when you get to level 6 in Crafting, you can choose another Crafting Trade skills. If you choose Crafting Trade skills, make sure you have the materials and resources to skill up. Most folks start with Crafting Gathering skills so they have materials for the Crafting Trade skills to work with.

You can pick two Crafting Gathering skills, Hunting and Forestry, or Forestry and Prospector or Prospector and Hunting, etc.). Or you can choose two Crafting Trade skills, Outfitter and Weaponsmith, or Outfitting and Provisoner, or Provisioner and Weaponsmith, etc.
 

Xeen

Member
Unless you are able to be supplied by someone else, you will create your own roadblock by picking a CRAFT skill first and having no resources to progress.

I suggest you get a GATHER skill first, raise it to 6 by only gathering resources and then pick up an associated CRAFT skill + refine the resources. It's the delayed route to wait on refining resources, but you will fail a lot less and thus save yourself a lot of wasted effort. If you gather all the way to 6, you can probably refine all the way to 10.

Repeat this gather and refine delay as needed for higher tiers for maximum resource efficiency.

For example:
-hunt for carcasses to level 6
-pick up outfitting and refine all the carcasses to leather -> hunting up to level 10 from refing (unknown outfitting expectation)
-continue hunting into tier 2 if you are able to handle the prey, but save all of the higher tier carcasses to refine once you are around level 16 hunting
-any tier 1 carcasses can be refined immediately since you have already reached the maximum bonus for that tier (you will get 2 leather from 1 carcass without fail)

Prospecting is similar, but you will get more resources and less junk from the ore/gem vein and less failures on refining, but you only ever refine 1 product per raw material

I haven't done forestry much to comment.

You could always pick up a gathering skill for awhile, refine and store the necessary resources, then pick up craft skills and make some basic supplies and equipment, forfeiting your previous trade skill progress in the process each time and then taking up gathering again? It seems that getting some basic stuff to get started is important, but you will have to fight for better/best stuff.
 

MrDDT

Active Member
Unless you are able to be supplied by someone else, you will create your own roadblock by picking a CRAFT skill first and having no resources to progress.

I suggest you get a GATHER skill first, raise it to 6 by only gathering resources and then pick up an associated CRAFT skill + refine the resources. It's the delayed route to wait on refining resources, but you will fail a lot less and thus save yourself a lot of wasted effort. If you gather all the way to 6, you can probably refine all the way to 10.

Repeat this gather and refine delay as needed for higher tiers for maximum resource efficiency.

For example:
-hunt for carcasses to level 6
-pick up outfitting and refine all the carcasses to leather -> hunting up to level 10 from refing (unknown outfitting expectation)
-continue hunting into tier 2 if you are able to handle the prey, but save all of the higher tier carcasses to refine once you are around level 16 hunting
-any tier 1 carcasses can be refined immediately since you have already reached the maximum bonus for that tier (you will get 2 leather from 1 carcass without fail)

Prospecting is similar, but you will get more resources and less junk from the ore/gem vein and less failures on refining, but you only ever refine 1 product per raw material

I haven't done forestry much to comment.

You could always pick up a gathering skill for awhile, refine and store the necessary resources, then pick up craft skills and make some basic supplies and equipment, forfeiting your previous trade skill progress in the process each time and then taking up gathering again? It seems that getting some basic stuff to get started is important, but you will have to fight for better/best stuff.
You can also solo do this by simply having alts that gather. In fact you can do all the gathering and crafting yourself using alts.
 

Xeen

Member
You can also solo do this by simply having alts that gather. In fact you can do all the gathering and crafting yourself using alts.
yeah.. kinda defeats the purpose of limiting the number of trade skills you can have if you simply have an alt to do your crafting while gathering on main, you only need to level up one character that way ><

It's easy enough to skip forestry and have a level 1 alt do armor and weapon smithing + another for provisions. I like doing hunting/mining on main.

/shrug I'm sure everyone will have a maxed out lineup of characters and professions eventually, so why bother limiting skills to two? I'm hoping there are a bunch more trade skills added, especially something in the adventuring/survival category.