D
Deleted member 32699
Guest
As I wrote in another post, immersion in an (MMO)RPG is very important to me - and a well-made (which in this case means: unobtrusive) user interface also contributes to this.
The gold standard in this regard for me is and remains TESO's minimalist UI - but I'm already happy if the UI isn't too distracting.
With Embers Adrift, I still see a lot of potential for improvement in this regard, in detail:
Chat box
Would it be possible to make the frame and user elements of the chat box hoverable, so that they only become visible when you hover over them with the mouse (similar to how it works in WoW)?
Buff bar
There is no reason why the entire buff bar (whole frame of the buff bar) is permanently visible - only the individual buffs should be visible all the time.
Ability & consumable bars
The same goes for the ability and consumable bars - there should be an option to permanently hide unused elements (empty ability / consumable slots).
The gold standard in this regard for me is and remains TESO's minimalist UI - but I'm already happy if the UI isn't too distracting.
With Embers Adrift, I still see a lot of potential for improvement in this regard, in detail:
Chat box
Would it be possible to make the frame and user elements of the chat box hoverable, so that they only become visible when you hover over them with the mouse (similar to how it works in WoW)?
Buff bar
There is no reason why the entire buff bar (whole frame of the buff bar) is permanently visible - only the individual buffs should be visible all the time.
Ability & consumable bars
The same goes for the ability and consumable bars - there should be an option to permanently hide unused elements (empty ability / consumable slots).