Dirili
Member
So I wander around and meet a wild boar. What might it do? Boars are usually pretty tanky, tend to berserk and gore. So I fortify my health, lower chances for bleeding, stack DoTs myself to overcome its damage mitigation.
Turns out it was a good choice. It also blinds me and kicks up small dust clouds, and then there are knockbacks from its charge. I adjust my load-out.
...and from there on, whenever I meet another one of these mobs, all tactical choice is gone and all that's left is a bunch of additional clicks before I can engage at the height of my capabilities. Can't just pull it, have to replace my ice resistance with physical resistance first, and my cleave with a bleeding DoT. Why? Because having my skills on hotbars is boring, clicking them onto the bar first is entertaining.
Just something I had to think of reading some bloke's on global why he ran out of slots for his skills. I told him it's one of these "gotta have a bunch of extra clicks before different encounters" games.
I always wondered why, instead of restricting player capabilities, developers never broadened mob abilities. Randomize it a bit, have one boar charge and the other bleed you. Have have me react and adapt, have me use different skills each fight instead of less but the same. Would it truly be so much more work to give a mob group five skills instead of three and have them use them in different combinations based on spawn RNG?
Ah well, seems like I added a grasshopper and can't change my boar slaying ability to my grasshopper wing-clipping ability. Better run away and change my skills around.
Turns out it was a good choice. It also blinds me and kicks up small dust clouds, and then there are knockbacks from its charge. I adjust my load-out.
...and from there on, whenever I meet another one of these mobs, all tactical choice is gone and all that's left is a bunch of additional clicks before I can engage at the height of my capabilities. Can't just pull it, have to replace my ice resistance with physical resistance first, and my cleave with a bleeding DoT. Why? Because having my skills on hotbars is boring, clicking them onto the bar first is entertaining.
Just something I had to think of reading some bloke's on global why he ran out of slots for his skills. I told him it's one of these "gotta have a bunch of extra clicks before different encounters" games.
I always wondered why, instead of restricting player capabilities, developers never broadened mob abilities. Randomize it a bit, have one boar charge and the other bleed you. Have have me react and adapt, have me use different skills each fight instead of less but the same. Would it truly be so much more work to give a mob group five skills instead of three and have them use them in different combinations based on spawn RNG?
Ah well, seems like I added a grasshopper and can't change my boar slaying ability to my grasshopper wing-clipping ability. Better run away and change my skills around.