Our group was lv 7 - 12 in CV1 with myself a Marshal tank at level 10. The challenge constantly is I could not get threat skills to execute many times because of facing problems. The typical pull was I initiated combat, tried a threat skill like threatening strike or provoke, the timer starts the mob moves right on top of me and I am not facing the target, skill resets. This is when the mob is attacking me! Sometimes if the DPS attacked early the mob runs behind me which while frustrating I could understand. This is a big problem, we either need some form of collision so a mob can't run through me or a minimum distance that overrides the facing issue.
Other challenges:
The DPS brigands of 1 or 2 levels higher than me could easily rip agro. Now the mobs usually died pretty fast so it wasn't a party issue but it made me feel optional as a tank.
I had no recourse for ranged archers, as a tank, just let them hit the healer. That makes me feel useful.
If Marshals are the AOE tank we need some help for our Halt skill as it seemed to only affect part of the mobs many times. I assume that too was facing issues. I feel the healer has a lot more threat capabilities than a tank as those threat options don't seem to be directional or require targeting of enemies. That just doesn't make sense.
Recommendations from the tank perspective : Tanks already do reduced damage, our threat (not damage) should affect all mobs in the area just like a heal does. Facing should have a minimum distance where front facing is assumed for a tank. Say 1 or 2 meters basically if the targeting circles overlap. I don't have a recommendation for the archer issue.
Thanks for listening!
Other challenges:
The DPS brigands of 1 or 2 levels higher than me could easily rip agro. Now the mobs usually died pretty fast so it wasn't a party issue but it made me feel optional as a tank.
I had no recourse for ranged archers, as a tank, just let them hit the healer. That makes me feel useful.
If Marshals are the AOE tank we need some help for our Halt skill as it seemed to only affect part of the mobs many times. I assume that too was facing issues. I feel the healer has a lot more threat capabilities than a tank as those threat options don't seem to be directional or require targeting of enemies. That just doesn't make sense.
Recommendations from the tank perspective : Tanks already do reduced damage, our threat (not damage) should affect all mobs in the area just like a heal does. Facing should have a minimum distance where front facing is assumed for a tank. Say 1 or 2 meters basically if the targeting circles overlap. I don't have a recommendation for the archer issue.
Thanks for listening!