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Deleted member 32699
Guest
Embers Adrift generally runs pretty well on my MacBook.
Yes, there is the "camera twitch bug", but otherwise I can't complain.
The game runs at a stable frame rate, no problems - at least in the outside world.
In dungeons, however, it's a different story.
The first dungeons were no problem - Central Veins South ran absolutely smoothly, and some later dungeons like Emberflies EV were no problem either.
The first time I struggled with framerate drops was Bats EV - but that was nothing compared to my visit to the new Mires EV solo loop last night.
Performance was abysmal - I had such severe framerate drops that my character actually died (against a blue mob):
I had cast my big heal (First Aid) at 40 life - and the heal just wasn't getting through.
I could only watch as the game processed various previously cast attacks - and almost half a minute later my character was dead.
The crazy thing is that the framerate wasn't consistently bad - it fluctuated drastically, even in the same location.
I would have thought that the outside world would be a bigger resource hog than a confined dungeon - and yet it seems to be the other way round.
Something isn't right here.
Yes, there is the "camera twitch bug", but otherwise I can't complain.
The game runs at a stable frame rate, no problems - at least in the outside world.
In dungeons, however, it's a different story.
The first dungeons were no problem - Central Veins South ran absolutely smoothly, and some later dungeons like Emberflies EV were no problem either.
The first time I struggled with framerate drops was Bats EV - but that was nothing compared to my visit to the new Mires EV solo loop last night.
Performance was abysmal - I had such severe framerate drops that my character actually died (against a blue mob):
I had cast my big heal (First Aid) at 40 life - and the heal just wasn't getting through.
I could only watch as the game processed various previously cast attacks - and almost half a minute later my character was dead.
The crazy thing is that the framerate wasn't consistently bad - it fluctuated drastically, even in the same location.
I would have thought that the outside world would be a bigger resource hog than a confined dungeon - and yet it seems to be the other way round.
Something isn't right here.
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