- Lots of behind the scenes work on the upcoming Alchemy system.
- Disabled project compression to reduce future patch times. This will result in a hefty download for QA but should make subsequent patches smaller. However, this does increase the footprint of the game on disk as data is no longer compressed (it is compressed when downloading). Still working on ways to improve this experience.
- Updated the project to the latest unity sub-version which has minor bug fixes / performance improvements. Most notably improvements to DLSS: "Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts."
- Fixed next two sunrise/sunset event times not accounting for time zone differences (Meadowlands, Highlands, Dryfoot, and Grimstone)
- Fixed a floating cliff in Grimstone Canyon
- Added sub-zone identification tech. /who, friends, group, guild, etc will now show any sub-zones that the player is in. This includes Ember Veins, Aquifer's Karst/Undercroft, and Redshore Ridge/Exile Freehold.
- Fixed animation delay on Sedation Dart
- Tooltips in text now change the cursor to the glove icon, or magnifying glass depending on the function of the tooltip
- Advantage/Disadvantage now roll two sets of dice for the hit roll and take the higher/lower value in addition to two sets of dice for the damage roll (which is all it currently does on Live).
- Added new visuals for the ant hill (see screenshot below)
- Inner armor (cloth) can now be dyed via the crafting system. Dye can be purchased from the Outfitter merchant in Newhaven City.
- Auto attack entries are now grayed out for better readability.
- NPC names are also grayed out for better readability. (likely removing this as it muddies things up with the auto attacks)
- The ability tier is now shown in the log for reference. This can be removed if deemed unnecessary; thoughts?
Role Icon Improvements
- Duelist was using the same role icon as Striker; This has been corrected and is now a "scale" which can be seen in the /who screenshot below. This icon was chosen to match the description of the role which starts with Offense and defense balanced...
- Role icons adjusted to have a more uniform contrast.
- Role icons will now appear with a specific hue determined by their base role. Strikers show as red, Supporters as green, and Defenders as blue. This should help players more easily identify the base role of a character even when not familiar with the specialization icons.
/who Improvements
- /who results are now sorted and formatted more cleanly. Anonymous users will be first, followed by the results in level order.
- They now include a character's level, role, name, zone/subzone, AND guild. If any of those things "match" they will be italicized. For example: if someone in your /who results shows someone in your group, in your guild, or in your zone, then the name, guild, or zone would be italicized and colored slightly differently.
- /who results now show a character's role as an icon to save space. The icon has a tooltip of the full role name as well.
New Ant Hill visuals (more to come...just not yet!):
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