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Said before, I'll say it again... inter-class diversity and Beserker rant

Blyte Plays

Active Member
I'd like build options and decisions beyond role specialization. I dont want all that separates 2 berserkers, to be gear selection.

I've made suggestions in the past for talent systems, but there are so many ways to accomplish this. Even if it's just a simple choice, like one ability specialization. IE, this berzerker specialized in Fury for more single target DPS, and the other one specialized in Wild Strikes for more AoE.

The more meaningful and plentiful the specialization options and opportunity, the better imo.

There should be some class identity for two players of the same class to share, but the more opportunity for deviation, the better imo, as the character increases in tier.

One more berserker critique I noticed on the codex tool tip. It said 0-5 damage bonus on 1 hand weapons and ranged weapons... what the heck man? Why cant a two-handed beserker enjoy this. Seems to me, this bonus would be more compounded and impactful while dual wielding... why totally take it from the great weapon bezerker? Please take the bonus away from bows and give it to two-handed. Maybe consider making it 40% more potent with twohanders, for balance. IE 0-5 bonus damage on 1handers and 0-7( or 8) on 2handers.

When you make bonuses gravitate people to a certain choice, you will find players all looking and playing the same. Keep our options open and keep them balanced.

I'd also love to see a berserker have the option to hold a shield. Would be fantastic if you can forgo having a bow equipped and have your 2nd weapon set be a 1hander and shield, for when you need tooff tank, or you bit off more aggro than you can chew.

Would love to have the ability to spam some AoE with a 2hander, then guts and whip out the sword and board, to tank up the backlash, while they get CC'd
 

Undone

Codemaster
Stormhaven Studios
I'd like build options and decisions beyond role specialization. I dont want all that separates 2 berserkers, to be gear selection.

I've made suggestions in the past for talent systems, but there are so many ways to accomplish this. Even if it's just a simple choice, like one ability specialization. IE, this berzerker specialized in Fury for more single target DPS, and the other one specialized in Wild Strikes for more AoE.

The more meaningful and plentiful the specialization options and opportunity, the better imo.

There should be some class identity for two players of the same class to share, but the more opportunity for deviation, the better imo, as the character increases in tier.
The goal has always been to allow you to pick which abilities upgrade (while not allowing you to pick all of them) as opposed to just upgrading them automatically. Everything else is just a higher priority right now which is why we haven't swung back around to this.

One more berserker critique I noticed on the codex tool tip. It said 0-5 damage bonus on 1 hand weapons and ranged weapons... what the heck man? Why cant a two-handed beserker enjoy this. Seems to me, this bonus would be more compounded and impactful while dual wielding... why totally take it from the great weapon bezerker? Please take the bonus away from bows and give it to two-handed. Maybe consider making it 40% more potent with twohanders, for balance. IE 0-5 bonus damage on 1handers and 0-7( or 8) on 2handers.

When you make bonuses gravitate people to a certain choice, you will find players all looking and playing the same. Keep our options open and keep them balanced.
This is likely an issue with the data that occurred when we migrated to the new stats configuration; we'll get it fixed.

I'd also love to see a berserker have the option to hold a shield. Would be fantastic if you can forgo having a bow equipped and have your 2nd weapon set be a 1hander and shield, for when you need tooff tank, or you bit off more aggro than you can chew.
Shields are reserved for Defenders - sorry!
 

Undone

Codemaster
Stormhaven Studios
This is good news! But I hope you'd consider like a small round shield for some support and a few strikers.
Unlikely. Being able to easily identify what role someone is by the weapons they carry is very important. Allowing supporters or strikers to carry shields would make that much more difficult to do.