Blyte Plays
Well-Known Member
I'd like build options and decisions beyond role specialization. I dont want all that separates 2 berserkers, to be gear selection.
I've made suggestions in the past for talent systems, but there are so many ways to accomplish this. Even if it's just a simple choice, like one ability specialization. IE, this berzerker specialized in Fury for more single target DPS, and the other one specialized in Wild Strikes for more AoE.
The more meaningful and plentiful the specialization options and opportunity, the better imo.
There should be some class identity for two players of the same class to share, but the more opportunity for deviation, the better imo, as the character increases in tier.
One more berserker critique I noticed on the codex tool tip. It said 0-5 damage bonus on 1 hand weapons and ranged weapons... what the heck man? Why cant a two-handed beserker enjoy this. Seems to me, this bonus would be more compounded and impactful while dual wielding... why totally take it from the great weapon bezerker? Please take the bonus away from bows and give it to two-handed. Maybe consider making it 40% more potent with twohanders, for balance. IE 0-5 bonus damage on 1handers and 0-7( or 8) on 2handers.
When you make bonuses gravitate people to a certain choice, you will find players all looking and playing the same. Keep our options open and keep them balanced.
I'd also love to see a berserker have the option to hold a shield. Would be fantastic if you can forgo having a bow equipped and have your 2nd weapon set be a 1hander and shield, for when you need tooff tank, or you bit off more aggro than you can chew.
Would love to have the ability to spam some AoE with a 2hander, then guts and whip out the sword and board, to tank up the backlash, while they get CC'd
I've made suggestions in the past for talent systems, but there are so many ways to accomplish this. Even if it's just a simple choice, like one ability specialization. IE, this berzerker specialized in Fury for more single target DPS, and the other one specialized in Wild Strikes for more AoE.
The more meaningful and plentiful the specialization options and opportunity, the better imo.
There should be some class identity for two players of the same class to share, but the more opportunity for deviation, the better imo, as the character increases in tier.
One more berserker critique I noticed on the codex tool tip. It said 0-5 damage bonus on 1 hand weapons and ranged weapons... what the heck man? Why cant a two-handed beserker enjoy this. Seems to me, this bonus would be more compounded and impactful while dual wielding... why totally take it from the great weapon bezerker? Please take the bonus away from bows and give it to two-handed. Maybe consider making it 40% more potent with twohanders, for balance. IE 0-5 bonus damage on 1handers and 0-7( or 8) on 2handers.
When you make bonuses gravitate people to a certain choice, you will find players all looking and playing the same. Keep our options open and keep them balanced.
I'd also love to see a berserker have the option to hold a shield. Would be fantastic if you can forgo having a bow equipped and have your 2nd weapon set be a 1hander and shield, for when you need tooff tank, or you bit off more aggro than you can chew.
Would love to have the ability to spam some AoE with a 2hander, then guts and whip out the sword and board, to tank up the backlash, while they get CC'd