Blyte Plays
Well-Known Member
Rare spawns/items added to tower island bats in meadowlands. These bats have no prefixes. Would be nice to have uniques like the bloodied and diseased. Also for the bats in redshore.
4-Chev rare turtle added to NE ridge backs in meadowlands, "Tiny Mountain"
More daggers, especially in 30+ monster range. I havent found one, and they are now the only 2 second delay weapon left. I've killed all the creature types extensively that at 30+ and found no daggers. I might be unlucky, but assume others will be as well... it really stinks, when you are actively seeking one.
Momma bears added to the bear cave in Red Shore. Momma bears added to the bear field in meadowlands. Bear cave pelts in redshore adjusted to lvl 25 hunting skill.
More general item/rare passes in redshore.
Dungeon entrance on redshore beach made active. Along with grizzled peaks!
Big bleeding strike for the beserker! That is influenced by crits, heavies, glances, positional, buffs etc...
A cloth/silk armor set that reduces threat
A camoflauge personal buff alternative to lay of the land, for the warden, that greatly reduces aggro radius and ranged threat.
A magic belt of bears strength that increases weight allowance. Added to the bear areas somewhere.
Sprint ability added to briggand.
Mounts. 20->pony, 35->riding horse, 50->ember stag/wolf/bear
4-Chev bosses (variety of which will be up) added to the ember drift dungeons. And quests to take them down. With back story that they are trying to manipulate ember into dark magic.
Drift dungeons added to all the zones, with varied level and theme.
Collection quests for wolf claws and spider fangs in meadowlands. Giving necklace rewards made from some of the fangs.
Plate armor dropped from exile guards and fancy hide armor dropped from exile hunters/woodsmen. It's not fair we have to look at these models but cant wear the stuff ourselves.
Need chainmail added as well. We see it on you GMs, rude!
More visible armor for leather wearers. It's way over due.
Chest/shoulder/helms craftable. AND DAGGERS
Queen Spawns for the northern ants in red shore.
Named aggressive bunny in redshore.
Updated Exile Smithy drops in redshore. They still drop the level 10 gear, from when they used to spawn in north new haven exiles. Also should probably bring the smiths back to n. Reach, with that note being dropped eluding to an effort of the exiles to smith weapons to attack Raven rock.
Mountain lions.
Green skins.
More aberrations like the mire to encounter below. Perhaps something with more intelligence.
A neutral people. Perhaps dwarves in the mountains of grizzled peaks. We can do quests or kill common enemy to improve faction with.
The eradication of the kunai. Heavy Xbow addition to the defenders. Cant tell you how out of place it seems. I dont know who the nurato fan is on your team who sliipped this into the game, but they should be dealt with harshly.
4-Chev rare turtle added to NE ridge backs in meadowlands, "Tiny Mountain"
More daggers, especially in 30+ monster range. I havent found one, and they are now the only 2 second delay weapon left. I've killed all the creature types extensively that at 30+ and found no daggers. I might be unlucky, but assume others will be as well... it really stinks, when you are actively seeking one.
Momma bears added to the bear cave in Red Shore. Momma bears added to the bear field in meadowlands. Bear cave pelts in redshore adjusted to lvl 25 hunting skill.
More general item/rare passes in redshore.
Dungeon entrance on redshore beach made active. Along with grizzled peaks!
Big bleeding strike for the beserker! That is influenced by crits, heavies, glances, positional, buffs etc...
A cloth/silk armor set that reduces threat
A camoflauge personal buff alternative to lay of the land, for the warden, that greatly reduces aggro radius and ranged threat.
A magic belt of bears strength that increases weight allowance. Added to the bear areas somewhere.
Sprint ability added to briggand.
Mounts. 20->pony, 35->riding horse, 50->ember stag/wolf/bear
4-Chev bosses (variety of which will be up) added to the ember drift dungeons. And quests to take them down. With back story that they are trying to manipulate ember into dark magic.
Drift dungeons added to all the zones, with varied level and theme.
Collection quests for wolf claws and spider fangs in meadowlands. Giving necklace rewards made from some of the fangs.
Plate armor dropped from exile guards and fancy hide armor dropped from exile hunters/woodsmen. It's not fair we have to look at these models but cant wear the stuff ourselves.
Need chainmail added as well. We see it on you GMs, rude!
More visible armor for leather wearers. It's way over due.
Chest/shoulder/helms craftable. AND DAGGERS
Queen Spawns for the northern ants in red shore.
Named aggressive bunny in redshore.
Updated Exile Smithy drops in redshore. They still drop the level 10 gear, from when they used to spawn in north new haven exiles. Also should probably bring the smiths back to n. Reach, with that note being dropped eluding to an effort of the exiles to smith weapons to attack Raven rock.
Mountain lions.
Green skins.
More aberrations like the mire to encounter below. Perhaps something with more intelligence.
A neutral people. Perhaps dwarves in the mountains of grizzled peaks. We can do quests or kill common enemy to improve faction with.
The eradication of the kunai. Heavy Xbow addition to the defenders. Cant tell you how out of place it seems. I dont know who the nurato fan is on your team who sliipped this into the game, but they should be dealt with harshly.
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