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Deleted member 32699
Guest
There are some unwritten rules regarding loot in dungeon groups:
You roll need on weapon or armour upgrades, unknown recipes and - in the case of Embers Adrift - also on class-specific resources (like... ugh... urine) - on everything else you roll greed or (if you're generous) pass.
So far, so proven - and most people stick to it (although I was in a group yesterday where half the people rolled need on *everything* - and when asked why: "We need money". Whelp, I didn't stay long).
But what about flux?
You could argue that everyone needs it for their professions - or (since everyone needs it) you could just as well greed it.
I haven't been in many dungeon groups yet - and so far it's been about 50/50 between "everyone needs" and "everyone greeds".
How do you know or handle this?
You roll need on weapon or armour upgrades, unknown recipes and - in the case of Embers Adrift - also on class-specific resources (like... ugh... urine) - on everything else you roll greed or (if you're generous) pass.
So far, so proven - and most people stick to it (although I was in a group yesterday where half the people rolled need on *everything* - and when asked why: "We need money". Whelp, I didn't stay long).
But what about flux?
You could argue that everyone needs it for their professions - or (since everyone needs it) you could just as well greed it.
I haven't been in many dungeon groups yet - and so far it's been about 50/50 between "everyone needs" and "everyone greeds".
How do you know or handle this?
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