It's new QA time!
- Fixed a number of stuck spots all over
- Moved a number of toggles from the "Gameplay" to "Interface" tab of the options menu
- Added a new "Thread Count" slider to the Gameplay options tab. This defaults to 75% of your available cores-1 (1 is reserved for the main thread). Increasing this value makes more cores available to the engine, while decreasing it reduces it. I would love to hear how adjustments to this impact performance for everyone.
- Grizzled Peak work. Not currently accessible by players
- Reduced nameplate overhead while they are off screen.
- Added a "Quest Mute" feature that allows you to mute notifications from quests. In the lower right of the quest log you will find a toggle for each individual quest.
- Added zone line indicators to maps.
- Crabs and Scorpions can now turn Ashen.
- Fixed Eagle Eye alchemy duration to match the base skill.
- Fixed Inner Fire Alchemy II not applying to unconscious players.
- Fixed Rangers Guild Pendant quest reward to match levels of other rewards.
- Added an additional rupture spawn near the Dryfoot zone line in Grimstone.
- Enabled skinning for Ridgebacks
- Replaced weapon racks in Newhaven Valley with boxes of weapons.
- When DLSS or Resolution Scaling is enabled overhead nameplates will now switch to UI space. This fixes issues with nameplate artifacting when either of these options is enabled. The switch is not seamless as the scaling still needs some tweaking, and given that this is a different rendering method you may notice some slightly different behaviors. However, this should be a huge improvement over the previous iteration so please give this a try again!
- Killed creatures that do not turn Ashen now have a chance to give 1 Essence on their death (this excludes Humanoids as they cannot turn Ashen). If the creature cons white the chance is 100% while if they con the lowest green (-10) the chance is 10%, and anywhere in between is interpolated between the two values. This method of acquiring Essence is capped at 50; if your stone has more than 50 Essence any non-Ashen kills will give 0 Essence. This is entirely experimental and depending on your feedback this may or may not make it into live. The idea here is that you still have to put in work to earn Essence and can better sustain yourselves outside of EVs. Constructive feedback here is appreciated!