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Meadow Lands Content

This zone needs some rework for solo players as it appears totally focused on groups.
The colors are really drab and too dark.
Travel is so slow, it is painful in this zone because things are spread too far apart.
Needs more interesting landmarks. The previous zone with the giant raven skull was super cool, especially when it lights up at night and the spider Forrest.
Would be nice to see more non-combat locations.
 
A few screenshots to make you change your mind! :D (Meadowland is my favourite zone! I love it so much!! I find it so gorgeous. I'm playing/testing this zone since 2020 and I'm still not tired of it!)

That being said, I think we all understand your point of view in the team, related to the content spread. We are limited in what we can add in term of creatures for performances reasons and the zone has already been trunked to make the population of mob denser. For that a really cool part of Meadowland had been sacrificed. So we can not do much more at this point. The zone can not be made smaller without alterating it completly, and the mob density can not be increased either. Atleast, not for now.
So while this doesn't give you satisfaction, you atleast understand the reason behind.

When it comes to POI.. I personaly LOVE the zone. So that may be a question of taste. There is a lot of really cool nook and cranies, cute hidden spots, and the vast gorgeous flower fields that totally changes colors with the seasons.

EmbersAdrift_2023.05.31.15.47.04.pngMeadowlands - lake view in autumn.pngMeadowlands - the island.pngMeadowlands - riverland and autumn birchtrees.pngEmbersAdrift_2023.04.20.17.16.28.pngMeandowlands - flower field pink.pngMeadowlands - autumn by night.pngMeadowlands - sunset and 2 poeple in a boat.png
 
A few screenshots to make you change your mind! :D (Meadowland is my favourite zone! I love it so much!! I find it so gorgeous. I'm playing/testing this zone since 2020 and I'm still not tired of it!)

That being said, I think we all understand your point of view in the team, related to the content spread. We are limited in what we can add in term of creatures for performances reasons and the zone has already been trunked to make the population of mob denser. For that a really cool part of Meadowland had been sacrificed. So we can not do much more at this point. The zone can not be made smaller without alterating it completly, and the mob density can not be increased either. Atleast, not for now.
So while this doesn't give you satisfaction, you atleast understand the reason behind.

When it comes to POI.. I personaly LOVE the zone. So that may be a question of taste. There is a lot of really cool nook and cranies, cute hidden spots, and the vast gorgeous flower fields that totally changes colors with the seasons.

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Nice screenshot
Meadowland is my favorite zone too!
Recommend you guys add back that interesting part that was removed,

I think most of the players in this genre of games especially mmo like these would prefer more interested world content over some performance issues
 
You really don't need to add more creatures...simply change some of those quillback mounds to 1^. That's where you have the most creature densities and no groups around to kill.

The rat/bat area north of the emberstone quest npc can also be changed to 1^. There's simply not enough players to do any real group grinds.

In order to keep your player base, especially when they have to solo most of the time there ought to be more densely populated 1^ creatures. You can't rely having to wait for night time for emberflies or run along the whole river bank then having to run all the way back to start again.

There's literally 8-9 quillback mounds in the center that can be switched to 1^ creatures and is dense enough to not have to waste time running so much.
 
That is probably a fair call, you don't see many people killing those mobs.

I'd consider keeping some though, maybe half, and then spreading the other half out as 1 and 2 chev mobs elsewhere in meadowlands.
 
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