This month's patch introduces two new dungeons, a new creature, and raid frames. There are also a number of tech additions that will enable us to make the game more interactive in future patches.
New mob: Scarabax
A new mob has been discovered! Behold, the Scarabax! This large sentient beetle can be found in the two new dungeons released this patch (see below). On the surface they seem rather unassuming but they are a dangerous foe. Prepare your hunting log!
Osric's Rest
A solo-able dungeon has been added to Dryfoot intended for levels 33-34. Will you brave Osric's Rest?
Dryfoot Fortress
The Dryfoot Fotress is finally open for business. After teasing you for all these years you can finally explore the innards. This dungeon is split into two segments: one geared towards level 33-36 players and the other for 44-48.
Raid Frames
This month we have added raid frame functionality to the game. This tech allows for 4 groups to team up forming a 24 player raid. This is basically an extended group that unlocks a few features and functionality:
Next Month
The current short-list of deliveries you can expect for next month:
- Tech / NPCs
- Fixed a bug that caused some NPCs to not respect their reset distance. This mainly impacts skull boss mobs.
- Fixed an issue with some NPCs not properly animating their combat stance. This mainly impacts Stonecoats & Nocturnes who would sometimes be in combat but animating their idle stance.
- Fixed an issue with returned mail stripping data from stackable components rendering them unstackable with previous stacks.
- Fixed an issue where mail would sometimes not show up for recipients.
- Wandering NPCs now do their best to not face a wall during their pauses between wander spots.
- NPCs will now more intelligently select which abilities to use based on their health fraction.
- Heals will be used less frequently at higher health
- Defensive abilities will be used less frequently at max health.
- Death save abilities will be used closer to death
- More humanoid loading performance optimizations. These will likely have a minor impact but every tiny bit helps. We are continuing to work on improvements here.
- Added some new tech for synchronizing item states across the network with very little additional overhead. This will allow us to make a more interactive world through the use of more interactive objects, traps, and other contraptions.
- In this patch we have converted many of the drums found in Ravenrock + Exiles to be interactive allowing you to beat on them. While this may not seem like much at first we have many things planned for future patches.
- There may also be some other contraptions to be found in Osric's rest...
- Environment / Art
- Fixed a number of stuck spots in Northreach, Meadowlands, Dryfoot, Dryfoot Stronghold, Grimstone Canyon, Highland Hills, Ember Veins, Central Veins, Aquifer, and Grizzled Peaks.
- Fixed an issue with the Drolsc stop animation.
- Fixed a number of LOD issues with barns and buildings.
- Replaced a number of grass prefabs used throughout dungeons with the same shader/material used in the overworld.
- Added more VFX usage for various regen effects on mob abilities.
- UI:
- Fixed an issue with the confirmation text of Monolith context-invoked teleports not properly referencing Travel Essence.
- Loot roll item tooltips will now include the approximate time remaining to roll on the item.
- Tooltips for interactive zone points (doors, etc) now properly indicate "Zone" or "Teleport" depending on the context.
- Your character's effect icon panel can now be locked via a right-click context menu similar to UI nameplates.
- Secondary effects are no longer shown on applied effect tooltip if that part of the effect is not applied.
- Task envelopes in the Bulletin Board UI now have a background highlight and a cursor change when they are an active button.
- Quest list is now sorted by quest title.
- Confirmation dialogs are automatically cancelled if another confirmation dialog is invoked.
- Added a confirmation dialog when rolling need/greed on a soulbound item.
- Added a confirmation dialog when attempting to loot a soulbound item.
- Added new UI elements we are calling "symbolic links" that come into play when placing an item into a remote window for a potential transaction (outgoing trade or mail). These links are basically dimmed out duplicates of the item that ensure a spot is available in the case the transaction is cancelled. Once the transaction concludes these links go away.
- Players can now trade and mail items from their gathering bag.
- Added raid frames (see below).
- Design:
- Cor'duun weapons, Cor'duun offhand items, Legacy items from skull mobs, and Legendary items from skull mobs will now be marked as soulbound. This change is retroactive and will happen at the next inventory validation (which occurs at login or zoning). If any of these items are in shared storage or mail they will remain as-is until the next time you log in or zone with them in your position (including your personal bank).
- Doubled the loot roll timer for soulbound items.
- Tripled the corpse expiration timer on skull bosses to 7.5 minutes. Note however that locked loot permissions will expire after 5.25 minutes (meaning anyone can loot at 5.25min).
- The cost of mailing stackable items has been halved.
- Updated Protector's Plate to be more gold in color.
- Corrected stats on Blightiron Long Sword
- Scorpions will now assist each other.
- Quests / Dialogue
- Dialogue corrections for Sgt. Brutus
- Added "Lost Legacy"
- Added "Wishing for a Well"
New mob: Scarabax
A new mob has been discovered! Behold, the Scarabax! This large sentient beetle can be found in the two new dungeons released this patch (see below). On the surface they seem rather unassuming but they are a dangerous foe. Prepare your hunting log!
Osric's Rest
A solo-able dungeon has been added to Dryfoot intended for levels 33-34. Will you brave Osric's Rest?
Dryfoot Fortress
The Dryfoot Fotress is finally open for business. After teasing you for all these years you can finally explore the innards. This dungeon is split into two segments: one geared towards level 33-36 players and the other for 44-48.
Raid Frames
This month we have added raid frame functionality to the game. This tech allows for 4 groups to team up forming a 24 player raid. This is basically an extended group that unlocks a few features and functionality:
- The minimum requirements to form a raid is two separate groups.
- If you are not a member of a group, you cannot form a raid.
- To join a raid, you must first join a group, and then that group may join or start a raid.
- To start a raid you must invite another player who is a member of a group. If you send a raid invite a player who is not the group leader the invite will be redirected to their group leader.
- Only the group leader can leave a raid.
- "Nearby raid members" refers to all raid member within 50m of the "source", which is typically the NPC being looted.
- Currency is distributed to all nearby raid members
- Loot rolls apply to all nearby raid members.
- Loot roll timers are doubled when initiated from a raid.
- Raid window shows other groups and each member's Armor, Health, Stamina, Level, and Role/Spec.
- You can select individuals via the Raid window as usual, but there are currently no keybinds available.
- Leaders of each group are shown with the crown icon, while the raid leader's crown icon will be colored gold.
- Raid members not a part of your group will have gold colored overhead names.
- No experience is awarded for NPC kills when a member of a raid. These are not intended for leveling.
- New chat channel via /raid
- /rinvite <member name>
- /raccept
- /rdecline
- /rleave
- /rpromote <member name>
- /rkick <member name>
- /rdisband
Next Month
The current short-list of deliveries you can expect for next month:
- Engine upgrade to Unity 2022? Due to the many hot fixes we had to deploy this month this line item got punted. We are hopeful we can get this rolling for June.
- With the introduction of new low overhead interactive objects we will be exploring some interesting mechanics to bring a City Monolith online.
- Much of the requisite tech for Gathering + Crafting tasks was completed this month which means we may be able to start adding gathering tasks for June.
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