- warden now gets natural resists rather than movement
Nooooooooooooo! lol The spec-class bonus ms is one of the core reasons I chose Warden. My Duelist may see some serious action soon enough. I'm all about the movement speed, even if it wasn't working correctly yet... a star in my eye snuffed out before it could really shine. Maybe everyone will have access to more movement speed through other/new items.
Does anything currently do any 'nature/natural' damage anyway?
Was this change done because of the back-end changes required to make movement work/untie it from combat stance or for another reason/fear of too much movement speed?
If I had a choice, I would not sacrifice movement speed for practically anything, which is why I can be found with 2 +1% 1AC 1wt Runner's cuffs on 24/7, but that may change. That's just me though, and maybe I'm weird for liking mobility so much. So be it. I've been told that even if I was right about what I'm doing and how effective it can be when applied to a specific purpose, my build won't be acknowledged. Oddly, it seems my strategy is starting to be copied. You know what they say about imitation!
I guess I can't miss something I never actually had if it wasn't working correctly and only 1% of it at that until level 25, but I certainly would welcome going back to movement speed bonus for the class later if possible, depending on the reason for the change.
Question on cms if you are at liberty to answer:
Is 100% cms bonus required to combat 100% of the cms penalty? Is that how it works? or is it cms something like a 60% multiplier to normal ms and only 60 cms is required to negate the penalty? Either way, looking forward to doing some crafting tomorrow and a few foot races!!
Question on resilience:
If we had 100% resilience, would that mean we could never die. Probably impossible to get this much.