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Feedback Marshal specialisation

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Johzu

New Member
Hi!
I'm new in the game and i have a Marshal level 12. I understood that Marshal was a tank with crowd control abilities. However may i make some suggestions?

Halt ability: cast instant + 15m range. Why? Npcs move quite fast and by the time we try to select/target those we want to control these guys are already on us.

Pursuit ability: charge the enemy and pin him down. Why? At the moment it's a debuff for the target and buff for the marshal but i personally feel it could be a more aggressive ability and give it a unique aspect by charging the enemy, pin him down and take on a role of off tank.

I know i'm not 50 yet but i believe there is something there to improve.

keep up the good work and thank you for such a good game
 
In case you didn't know, pursuit will instantly break halt, even if you used a reagent to halt, so you can halt a group of mobs and then use pursuit to select one for your group to attack.

Pursuit is also really useful for those ranged mobs who constantly move away from you.

Pursuit allows you to kite in an emergency, and it lets you run across the map faster by hitting random mobs with it and running past them, ignoring them until they leash.
 
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