Colanius
Active Member
Hi, first of all, this is more of a suggestion of how to improve the subclasses to have more identity and diversity, while I like the potential of this game, the subclasses and skills really are lacking and after some shower thoughts and pillow talks I decided to rework the subclasses.
This is my interpretation of how I would rework them to make them more appealing, from name-changing subclasses to skill changes and weapon class specifics.
Keep in mind this is a work in progress, I take it as a hobby to theory-craft this. Also, I'm still working on tuning and adding the cooldown times for the abilities and I'll keep updating this post in the future.
Starting the game:
I like the first-hand idea of the base classes (defender, striker, support) and their baseline abilities. Still, once level 6 is reached and specced into the sub-classes, these new abilities I'm suggesting below should be the only ones to choose from, removing the baseline ones, at level 6 respectively, once the spec is chosen.
After the specialization is chosen, weapons are spec restricted accordingly.
PART 1
STRIKER / DPS SUB-CLASSES.
- Brawler (ex Berserker) A front liner, specialized in raw melee damage, cleaving and party-wide buffs/debuffs.
Specialization: 2 handed weapons (Axe, Sword, Hammer)
Skills
Level 6 Smash - Smash the target by dealing 120% of weapon damage to the target.
Level 8 Disarming Blow - Attack the target dealing X amount of damage and decreasing the chance to hit 25% for X seconds.
Level 10 Cleave - Swipe your weapon in a 120° arc dealing 120% of weapon damage to each target (max 3 targets).
Level 12 Frenzied Stance - Increase your haste by 50% for X seconds.
Level 14 Bone Breaker - Massive blow that stuns the target for X seconds and reduces its armor by 25%. Damage will not break the stun.
Level 18 Battle Shout - Bolster your allies, increasing all party members' damage done by 25% for 10 seconds.
Level 22 Frightening shout - Terrorizing scream that decreases all damage done by targets by 20% for X seconds around an X-meter radius around the Brawler.
Level 26 Overpower - Overpower the target with a massive blow dealing 150% weapon damage, triple the amount (450% weapon damage) if the target is affected by Frightening shout and it's also stunned.
Level 30 Primal Rage - Enter a bloodthirst rage increasing damage done by 50%, ignoring 50% of the target's armor, and increasing hit chance by 50% for X seconds.
- Assassin (ex Brigand) A master of silent attacks, bleeds, poisons, and harmful chemicals, prepared to make a quick and clean personal kill.
Specialization: 1 handed weapons (Sword, Axe, Dagger)
Skills
Level 6 Serrated Blades - Violent strike that deals X initial damage and leaves bleeding on the target for X damage for X seconds.
Level 8 Venom Blades - Strike the target for X initial damage and leaves a poison on the target for X damage for X seconds.
Level 10 Backstab - Stealth strike dealing 150% weapon damage if behind the target, 50% if not.
Level 12 Chemical Blades - Experimental blade strike that deals X initial damage and leaves a chemical burn in the target for X damage for X seconds.
Level 14 Amplify Wounds - For X seconds your DOTs ticks twice as fast and have an extended 5 seconds duration.
Level 18 Vanishing Move - Move out of the fray of combat, reducing your threat 100%.
Level 22 Quick Strike - Strike your target fast, dealing X damage and dazing the target preventing it to use abilities.
Level 26 Flanking Stance - While this stance is active being on the sides is considered also the back of the target. Ability will end if damage is dealt to the player.
Level 30 Rupture - Powerful finishing strike that removes all DOTs from the target, dealing each DOT total amount instantly and increasing its damage by 50%. Triple the damage (150%) if Amplify wounds is active when Rupture is triggered.
- Marksman (ex Warden) Experienced hunter, raining enemies with arrows from far away, they'll never know what hit them.
Specialization: Short Bows, Long Bows.
Skills
Level 6 Precision Shot - Powerful charged shot that Deals X amount of damage and it has a % multiplier the further you are from the target (max range x4 multiplier).
Level 8 Elemental Arrowheads* - Choose from your reagents belt (new reagents added to different monster types) a themed arrowhead to deal the following effects:
*Only one elemental arrowhead can be active at the time.
- Acid vial: Deal X damage and reduce the target's armor by 25% for X seconds.
- Numbing vial: Daze the target making it more vulnerable to attacks for X seconds (damage taken increased X%).
- Powder vial: Stun the target for X seconds, damage will not break the stun.
- Tar vial: Slow the target for X seconds, decreasing its moving speed by 50%.
Level 10 Pinning Shot - Immobilize the target in place for X seconds, if the target cannot be immobilized it deals X damage each second for the total duration of the effect.
Level 12 Barrage - Fire 5 arrows in a row (each shot at 1 global cooldown interval), each doing 10% less damage than the previous one (each arrow consumes one ammo count).
Level 14 Move As One - Give all party members 20% movement speed while not in combat or movement impaired. Active until cancellation.
Level 18 Explosive Shot - Shoot an arrow to the target dealing X initial damage and exploding after 2 seconds dealing 50% of the initial damage to an X radius of the target.
Level 22 Distracting Shot - Shoot an arrow that deals X damage and taunts the target redirecting the aggro to your defensive target.
Level 26 Take aim! - Buff the party with a 25% hit increase for X seconds.
Level 30 Siege Breaker - Powerful shot that ignores 100% of the target's armor and deals X amount of damage. The higher the armor value it ignores, the higher the damage the target takes (up to 150% increased damage).
This is my interpretation of how I would rework them to make them more appealing, from name-changing subclasses to skill changes and weapon class specifics.
Keep in mind this is a work in progress, I take it as a hobby to theory-craft this. Also, I'm still working on tuning and adding the cooldown times for the abilities and I'll keep updating this post in the future.
Starting the game:
I like the first-hand idea of the base classes (defender, striker, support) and their baseline abilities. Still, once level 6 is reached and specced into the sub-classes, these new abilities I'm suggesting below should be the only ones to choose from, removing the baseline ones, at level 6 respectively, once the spec is chosen.
After the specialization is chosen, weapons are spec restricted accordingly.
PART 1
STRIKER / DPS SUB-CLASSES.
- Brawler (ex Berserker) A front liner, specialized in raw melee damage, cleaving and party-wide buffs/debuffs.
Specialization: 2 handed weapons (Axe, Sword, Hammer)
Skills
Level 6 Smash - Smash the target by dealing 120% of weapon damage to the target.
Level 8 Disarming Blow - Attack the target dealing X amount of damage and decreasing the chance to hit 25% for X seconds.
Level 10 Cleave - Swipe your weapon in a 120° arc dealing 120% of weapon damage to each target (max 3 targets).
Level 12 Frenzied Stance - Increase your haste by 50% for X seconds.
Level 14 Bone Breaker - Massive blow that stuns the target for X seconds and reduces its armor by 25%. Damage will not break the stun.
Level 18 Battle Shout - Bolster your allies, increasing all party members' damage done by 25% for 10 seconds.
Level 22 Frightening shout - Terrorizing scream that decreases all damage done by targets by 20% for X seconds around an X-meter radius around the Brawler.
Level 26 Overpower - Overpower the target with a massive blow dealing 150% weapon damage, triple the amount (450% weapon damage) if the target is affected by Frightening shout and it's also stunned.
Level 30 Primal Rage - Enter a bloodthirst rage increasing damage done by 50%, ignoring 50% of the target's armor, and increasing hit chance by 50% for X seconds.
- Assassin (ex Brigand) A master of silent attacks, bleeds, poisons, and harmful chemicals, prepared to make a quick and clean personal kill.
Specialization: 1 handed weapons (Sword, Axe, Dagger)
Skills
Level 6 Serrated Blades - Violent strike that deals X initial damage and leaves bleeding on the target for X damage for X seconds.
Level 8 Venom Blades - Strike the target for X initial damage and leaves a poison on the target for X damage for X seconds.
Level 10 Backstab - Stealth strike dealing 150% weapon damage if behind the target, 50% if not.
Level 12 Chemical Blades - Experimental blade strike that deals X initial damage and leaves a chemical burn in the target for X damage for X seconds.
Level 14 Amplify Wounds - For X seconds your DOTs ticks twice as fast and have an extended 5 seconds duration.
Level 18 Vanishing Move - Move out of the fray of combat, reducing your threat 100%.
Level 22 Quick Strike - Strike your target fast, dealing X damage and dazing the target preventing it to use abilities.
Level 26 Flanking Stance - While this stance is active being on the sides is considered also the back of the target. Ability will end if damage is dealt to the player.
Level 30 Rupture - Powerful finishing strike that removes all DOTs from the target, dealing each DOT total amount instantly and increasing its damage by 50%. Triple the damage (150%) if Amplify wounds is active when Rupture is triggered.
- Marksman (ex Warden) Experienced hunter, raining enemies with arrows from far away, they'll never know what hit them.
Specialization: Short Bows, Long Bows.
Skills
Level 6 Precision Shot - Powerful charged shot that Deals X amount of damage and it has a % multiplier the further you are from the target (max range x4 multiplier).
Level 8 Elemental Arrowheads* - Choose from your reagents belt (new reagents added to different monster types) a themed arrowhead to deal the following effects:
*Only one elemental arrowhead can be active at the time.
- Acid vial: Deal X damage and reduce the target's armor by 25% for X seconds.
- Numbing vial: Daze the target making it more vulnerable to attacks for X seconds (damage taken increased X%).
- Powder vial: Stun the target for X seconds, damage will not break the stun.
- Tar vial: Slow the target for X seconds, decreasing its moving speed by 50%.
Level 10 Pinning Shot - Immobilize the target in place for X seconds, if the target cannot be immobilized it deals X damage each second for the total duration of the effect.
Level 12 Barrage - Fire 5 arrows in a row (each shot at 1 global cooldown interval), each doing 10% less damage than the previous one (each arrow consumes one ammo count).
Level 14 Move As One - Give all party members 20% movement speed while not in combat or movement impaired. Active until cancellation.
Level 18 Explosive Shot - Shoot an arrow to the target dealing X initial damage and exploding after 2 seconds dealing 50% of the initial damage to an X radius of the target.
Level 22 Distracting Shot - Shoot an arrow that deals X damage and taunts the target redirecting the aggro to your defensive target.
Level 26 Take aim! - Buff the party with a 25% hit increase for X seconds.
Level 30 Siege Breaker - Powerful shot that ignores 100% of the target's armor and deals X amount of damage. The higher the armor value it ignores, the higher the damage the target takes (up to 150% increased damage).
Last edited: