Chisaineko
Member
Hey all.. I stopped by to see what if anything has changed since summer started, and I've been away three months now. Even started downloading the updated game, I'll let it finish and maybe tonight login for a bit. But then started reading the patch notes about the level 50 dungeon in dryfoot (now a level 44/33 dungeon) and about the raid frames (le sighe).. about the lack of itemization and no evidence of crafting updates and well.. not much of anything that has been long promised; It wasn't positive.
Seems the game still has the same serious issues:
1. Cost to travel is too high with the dungeon zones spread out across the world, it was bad enough traveling to and from the Aquifer (meadowlands) to Highland Hills, to Redshore... taking often more than 40 minutes to run the distance.
2. Getting a group together with no ability to summon group members, thus making a group could take hours.
3. Crafting... whats the point of no value in player crafting? Why even include crafting if its always the 11th best choice, or the last choice and better than nothing else. Why can't players modify world dropped items? Max level crafting should mean something. The world drops and legendary drops are lackluster as a driving meme.... its going to fail; This process should feed into a player driven economy and player crafting.
4. Game itemization lacking any real sense of upgrades versus threat.. The level 25 not very rare haste belt for example compared to drops at level 40 (all much worse).
5. And evidently the game focus is still driving for raids... something embers can't begin to compare to wow, or for that matter any other mmo raid game.
....its all so tiring, I'm not sure I'll manage to login. Game remains stagnant.
Ryssa
ps I canceled my sub, so I can only play the level 50 character now, if I manage to login that is. Kind of hard to make groups when isolated at the extreme end of the leveling cycle, pity there is no mechanism for bringing the population together; And evidently still no plans by the devs to resolve this glaring issue.
Seems the game still has the same serious issues:
1. Cost to travel is too high with the dungeon zones spread out across the world, it was bad enough traveling to and from the Aquifer (meadowlands) to Highland Hills, to Redshore... taking often more than 40 minutes to run the distance.
2. Getting a group together with no ability to summon group members, thus making a group could take hours.
3. Crafting... whats the point of no value in player crafting? Why even include crafting if its always the 11th best choice, or the last choice and better than nothing else. Why can't players modify world dropped items? Max level crafting should mean something. The world drops and legendary drops are lackluster as a driving meme.... its going to fail; This process should feed into a player driven economy and player crafting.
4. Game itemization lacking any real sense of upgrades versus threat.. The level 25 not very rare haste belt for example compared to drops at level 40 (all much worse).
5. And evidently the game focus is still driving for raids... something embers can't begin to compare to wow, or for that matter any other mmo raid game.
....its all so tiring, I'm not sure I'll manage to login. Game remains stagnant.
Ryssa
ps I canceled my sub, so I can only play the level 50 character now, if I manage to login that is. Kind of hard to make groups when isolated at the extreme end of the leveling cycle, pity there is no mechanism for bringing the population together; And evidently still no plans by the devs to resolve this glaring issue.