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Brainstorming ideas - QUESTS LOCATIONS

Elloa

Administrator
Stormhaven Studios
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Dear Community,

Let's speak about QUESTS LOCATIONS. In which area, which zone do you think quests are missing? Where would you love to see another quest taking part? Is tehre any remote location that are really cool to visit, but there is actually nothing interesting to do?
I have been asking the question during our Weekly Discord Meeting, and we received already some answers, but I want to be sure everyone have a chance to answer. So let me know below, what are the zones and areas you wish to see some quests happening, where do you want those quests to lead you!

This is a Brainstorming Thread, I request that everyone respect everyone else's ideas, express themselves with kindness and open mindedness,

THANK YOU
 
If anything, in open-world zones like ML, Dryfoot or Redshore I'd want more quests that are NOT in some remote location.
Take ML for example, pretty much every Point of Interest (besides the obelisk) is on the zone borders while the whole center area is a barren No-Mans's-Land in terms of content. You could probably cut half the size of ML out of the middle and not lose anything of value.
 
Named mobs in open world could use some sort of tweak. As Keiban has stated, most zones have minimal things thats just there for the sake of having something there. Each "static" spot where a named mob could spawn should STAY in that spot.

Take for example, Quillbane in Meadowlands. There's maybe 4-5 spawn locations where it could spawn. You kill the PH and it could spawn in any of those locations. So you could spend the whole time in a static area and never see Quillbane or the PH again. Make it so that each location has its own PH. You could even lower the spawn rate of seeing it.

At least in EV's the group will see more named mobs spawn consistently because they are clearing everything. It's the opposite in open world, groups tend to stay in one area because other areas are too far and will slow down the grind.

As for quests, I feel like there's enough as it is to fulfill most zones. The problem, however, is the QUALITY of the reward items. No one is going to want to do any quests if they aren't going to be able to get upgrades.

Let's take for example EPIC quests (which is in the road map) if the quality of these items is inferior to the skull boss loots. Not many people are going to want to do them, unless of course it's going to be an upgrade. But as far as the game goes QUEST loot < Dropped loot.

Lastly, for god's sake come up with better stats for EARRINGS! There are only TWO worth equipping.
 
Take for example, Quillbane in Meadowlands. There's maybe 4-5 spawn locations where it could spawn. You kill the PH and it could spawn in any of those locations. So you could spend the whole time in a static area and never see Quillbane or the PH again. Make it so that each location has its own PH. You could even lower the spawn rate of seeing it.
The PH system would work if zones were buzzing with people and you'd have groups on all the different spots. That's unfortunately not the case atm and won't be for the foreseeable future.

On the other hand you have things like dungeons and many quests that only work because there are so few players and would break if there were significantly more.
 
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