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Embers Adrift

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LIVE August 27th; what's new?

Undone

Codemaster
Stormhaven Studios
Set bonuses! Get your set bonuses! This patch we are adding set bonuses to tickle the fancy of collectors everywhere. This should add another decision layer to gearing up for your adventures. This month is also a little lighter on content due to continued work for upcoming new zones, content, and quests.
  • Tech
    • Minor performance improvements to networking code.
    • Fixed an issue that prevented some mail from being delivered.
    • Fixed a navigation issue in Mammoth's cave.
  • Environment / Art
    • Fixed stuck spots in Grizzled Peaks, Dryfoot, Grimstone Canyon, Meadowlands, Redshore Forest, Newhaven Valley, and various EVs.
    • Fixed an issue causing some rocks to be a bit darker than intended.
    • Adjusted some prop LODs.
    • Replaced water audio in places where water should be more still with something more appropriate.
    • Added water audio to Dryfoot Fortress and Grimstone Canyon.
    • Adjusted Ley Finder paths in Meadowlands & Northreach to reduce chances of clipping in the ground.
  • UI:
    • Fixed an issue preventing the Bulletin Board UI from saving/restoring the window position.
    • Fixed an issue preventing chat windows from not properly saving/restoring their positions.
    • Fixed Alchemy toggle buttons from being activated via keybind if the character did not have Alchemy unlocked.
    • Fixed a subheading title on consumable tooltips.
    • Drag/Drop audio is now played when right clicking to move an item (inspect, bank, etc).
    • NPCs whom are not yet dead will show a minimum of 1% health.
    • Dead NPC nameplates (world space) will sink slightly to differentiate them from ones that are alive.
    • Dead NPC portraits (UI space) will be dimmed.
    • Improved chat window focusing when hitting enter to type.
    • Added a "Toggle All" keybind that is unbound by default. In the interface options you can select which windows toggle with this action.
    • Added a new dropdown to the audio options that allows you to select a different audio clip to play when receiving a tell.
    • Added a footstep audio slider.
    • Adjusted volume slider logic. This required a reset of everyone's volume levels.
    • Music can now be pumped a little louder than it could previously.
  • Design:
    • Fixed an issue where Cor'duun were incorrectly calling for Exiles to help them.
    • Fixed an issue where event mobs were awarding more Bloops than intended.
    • Increased event mob damage slightly.
    • Increased the max amount of damage that NPCs can absorb. For most mobs this does not change anything; rather it adds more flavor to mobs that should feel more "armored". Their relative health amounts have been reduced to compensate. Note that this does not impact boss mobs at this time.
    • Reduced scorpion call for help range.
    • Adjusted some log spawns in Dryfoot to better match the level of mobs in the area.
    • Ashen Shrieks are now considered Rats.
    • Updated Vagabond camps in Highland Hills South to be 1^ content.
    • Added new Raccoon Dens to Highland Hills South. These are solo-able dynamic content similar to Ant Hills.
    • Dryfoot Stronghold rear entrance now has 1^ content.
    • Slightly reduced the XP required at levels 20+. The largest difference will be felt at higher levels.
    • Slightly increased the XP rewarded for Tasks for levels 20-30 Bulletin Boards.
    • Allow Alchemy Diversion to stack with Bolster Armor
    • Enabled speed modulation on Flatworms. Their top speed now varies.
  • Quests / Dialogue / Tasks
    • Highland Hills: added a new Bulletin Board Task for killing Vagabonds.
    • Grimstone Canyon
      • Updated boar task to now require any animals as a secondary kill objective.
      • Added a Bulletin Board Task for killing Drolscs
      • Reduced the number of Stonecoats required for the southern Bulletin Board Task.
      • Stag & Doe Task combined into one. Secondary objective added to kill other animals. Reduced kill count requirement.
New Stuff
Set Bonuses
We are introducing Set Bonuses! In preparation for upcoming content we've added Set Bonuses that offer various stat bonuses when equipping multiple pieces of equipment from the same set or from the same source. Sets come in all varying amounts of pieces with increasing bonuses for more pieces from a set being equipped.

Set Bonuses exist for Outer Armor, Inner Armor and Jewelry and add another layer of choice in regards to gearing your characters.

Note that existing quest rewards have been excluded from receiving Set Bonuses at this time, but could be included in new quest rewards.
 
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The game switches the Z and Y key now in keybinds (playing with German keyboard layout)

Edit:
More correctly: The game now uses the US-Keyboard-Layout in keybinds, even when you are using a different layout on your PC
 
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Set bonuses are an awesome addition. Would be nice if crafted Imbued Armor could be given some set bonuses too.
Yes! I would love faction reputation on mobs as well! Say the dryfoot exiles started as aggressive to you when considered but their faction enemy is say ants in dryfoot. So farming ants lowers ant faction more but raises exile faction from aggressive to neutral to friendly being highest. Like say quillbacks could be friendly to you if you slaugthered enough wolves…
 
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