What's new
Embers Adrift

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Another post begging for a talent system...

Blyte Plays

Active Member
well it's that time again, the time where I ask for a talent system, and this time I'm gonna pitch another idea for one...

this one centered around general roles, and not specialist roles..

1 talent point every 5 levels, totaling 10 at level 50.

Five talent categories per role. Each talent category has a depth of 5 points to invest. So that's 25 points of investment option, but only 10 points to invest.

of course I don't expect anything mirroring this, in any great regard. I am only trying to inspire some creativity in this direction.


Defender Categories
Support Categories
Striker Categories
Might:
Rank 1-4 (1% DMG, 1 Armor Weight) per rank
Rank 5 "Stature of Greatness" (2% DMG, 2 Armor Weight, 1% chance to stun on hit for 1 second, 0.5 seconds on rare spawns, 0.25 seconds on raid boss)
Endurance (see defender)
Might (see defender)
Endurance:
Rank 1-4 (2% END recovery, 2% maximum END pool size) per rank
Rank 5 "Font of Stamina" (Regenerate END damage without an ember ring while seated, Ability: Second Wind)
--Second Wind (instantly regain 40% END, 4 min CD, no GCD)
Toughness (see defender, but 5 hp instead of 6)Endurance (see defender)
Toughness:
Rank 1-4 (6 HP, 2% HP recovery) per rank
Rank 5 "Font of Vitality" (Regenerate HP damage without an ember ring while seated, 2% physical damage resist, 10% resilience)
Leadership
Rank 1 (2% flank for nearby party members)
Rank 2 (5% combat movement for nearby party members)
Rank 3 ( 4% END recovery for nearby party members)
Rank 4 (2% double attack for nearby party members)
Rank 5 "Tactician" (gain expose weakness ability)
-- Expose Weakness (for 16 seconds, while any party member attacks from the same flank as you, they gain 15% PEN, 15% HIT, 5% DMG, 2min CD, 2 second cast)
Toughness (see defender, but 5 hp instead of 6)
Exotic Training:
Rank 1 (2handed sword and axe)
Rank 2 (heavy xbow use)
Rank 3 (1 meter more weapon range)
Rank 4 (20% chance to change a critical or heavy hit suffered, from the front or side, into a glancing hit)
Rank 5 "Iron Monger" (70% less equipment damage)
Exotic Training
Rank 1 (pole arm)
Rank 2 (2handed sword and axe)
Rank 3 (shield)
Rank 4 (3 extra back pack slots, 1 armor weight)
Rank 5 (Feign Death, 10min CD, 2 second cast with dramatic death animation)
Exotic Training
Rank 1 (hammer and mace)
Rank 2 (-3% threat from the rear or sides)
Rank 3 (shield)
Rank 4 (1 meter more weapon range)
Rank 5 (Feign Death, 10min CD, 2 second cast with dramatic death animation)
Tactics:
Rank 1-4 (1% parry, 1% HIT, 2% PEN)
Rank 5 "Roll with it" (60% chance to change a critical or heavy hit suffered, from the front or side, into a glancing hit)
Reagent Craft
Rank 1-4 (5% more reagent potency, 5% chance to not consume a reagent)
Rank 5 (15% more reagent potency, 40% more chance to not consume a reagent)
Skill at Arms
Rank 1-4 (2% greater chance of off-hand dual wield proc, 1% two-handed weapon DMG, 1% two-handed weapon hit)
Rank 5 "Cutting Edge" (2 flank, 3 parry, 2 repost, 3 hit, 5 pen, 2 dmg, 5 combat movement, 2 haste)

alternatively, if you want more points to play with, you could go with 2 talent points every 10th level, totaling 15 points by level 50, instead of 10.

Thanks for reading