Gilandilas Weidenwind
New Member
How to quantify fun? Objectively you cannot as it is subjective.
Some players like 1 character, others want to have more than 1. How many? Subjective (from 1 character, 1 of each class, 1 of each spec to all of them .. it depends).
While I appreciate the game not wanting to introduce a cash shop for cosmetics and equipment ("pay for convenience" or "pay to win"), where is the harm in a shop for account upgrades (ie character slots)?
This does not impact other players at all and allows me to give the devs money (Not invested into purchasing a 2nd account though, I might be alt crazy but I am not THAT invested).
Some players like 1 character, others want to have more than 1. How many? Subjective (from 1 character, 1 of each class, 1 of each spec to all of them .. it depends).
While I appreciate the game not wanting to introduce a cash shop for cosmetics and equipment ("pay for convenience" or "pay to win"), where is the harm in a shop for account upgrades (ie character slots)?
This does not impact other players at all and allows me to give the devs money (Not invested into purchasing a 2nd account though, I might be alt crazy but I am not THAT invested).