Embers Adrift

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  1. Dirili

    The tactical aspect of having to pick your skills

    So I wander around and meet a wild boar. What might it do? Boars are usually pretty tanky, tend to berserk and gore. So I fortify my health, lower chances for bleeding, stack DoTs myself to overcome its damage mitigation. Turns out it was a good choice. It also blinds me and kicks up small dust...
  2. Dirili

    BETA TEST April 6th; what's new?

    Learning that my Sentinel armour buff had five stacks and would drop afterwards really bummed me out. Sad thing.
  3. Dirili

    BETA TEST April 6th; what's new?

    I see. Thanks for taking your time to answer. On a sidenote: reds being unkillable is something I'm sad to have missed. That sounds like a fun, fresh experience that very few if any games have done by now.
  4. Dirili

    BETA TEST April 6th; what's new?

    Why would a group capable of realistically grinding mobs several levels above get penalized for their competence and skill? Am I missing something?
  5. Dirili

    Supporter Skills & Subclass/Specialist

    Happened to be able to play Sentinel in a full dungeon group. Didn't chose the class, stumbled into it. I quite enjoyed it, between the HoT and direct heal, armour buff mob debuff it felt like a great support class. My biggest gripe is the tiny skill cone for the heals combined with the horrible...
  6. Dirili

    The end of a long dungeon crawl.

    And we even got our bags back!
  7. Dirili

    BETA TEST March 30th; what's new?

    Nothing to add besides how hilariously fun my first dip into the game was. And I did nothing but run duo, kill some stuff and get two levels. Hopefully the slow pacing and complex tooltips will stick. Can't wait for my armour buff.
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