Mynno
Active Member
First let me say my highest level character is level 20 so this is coming from a slow levelers perspective and it is quite possible this is not an issue later on in the game.
We really need to have a bigger difference or usefulness for the different types of armor. As it is now almost everyone tries to put on the heaviest armor pieces they can use without going over their weight limit. And that is fine if your a defender you need all the armor you can get! But why should supporters and strikers be wearing the same heavy armors? There is not enough differences in the bonuses for someone to choose for example full leather armor over full metal armor other than your weight limit. You give up too much protection for the few benefits you get wearing lighter armors.
I know that Embers wants to have their own style but in some cases they need to stay closer to what works well in other games. I believe this is one of them. The lightest armors should give you attack bonuses to damage abilities, the heavier armors should give you defense bonuses to defense abilities. Any armors that fall within the middle should be fairly balanced between both attack and defense. Of course the players are still able to mix and match as they do now but for those who want to go all in on defense or attack, they could by selecting appropriate armor pieces.
While we are on the subject could we get some harvesting bonuses added to some of the cloth pieces that are being worn under the armor or on the jewelry pieces?
Just the ramblings of an old geezer so take it for how it was intended, not as we need to change this asap but as a why is it done this way and could it possibly be expanded on to help the players?
We really need to have a bigger difference or usefulness for the different types of armor. As it is now almost everyone tries to put on the heaviest armor pieces they can use without going over their weight limit. And that is fine if your a defender you need all the armor you can get! But why should supporters and strikers be wearing the same heavy armors? There is not enough differences in the bonuses for someone to choose for example full leather armor over full metal armor other than your weight limit. You give up too much protection for the few benefits you get wearing lighter armors.
I know that Embers wants to have their own style but in some cases they need to stay closer to what works well in other games. I believe this is one of them. The lightest armors should give you attack bonuses to damage abilities, the heavier armors should give you defense bonuses to defense abilities. Any armors that fall within the middle should be fairly balanced between both attack and defense. Of course the players are still able to mix and match as they do now but for those who want to go all in on defense or attack, they could by selecting appropriate armor pieces.
While we are on the subject could we get some harvesting bonuses added to some of the cloth pieces that are being worn under the armor or on the jewelry pieces?
Just the ramblings of an old geezer so take it for how it was intended, not as we need to change this asap but as a why is it done this way and could it possibly be expanded on to help the players?