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Embers Adrift

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I have never been big into the crafting part of the mmo portion until recently. I think it actually started with ES Skyrim when I was playing it in VR on the ps4. It actually felt like I was there doing the work and learning more about making all these cool things. Then I started working on crafting more often in ESO and Classic WoW and I'm starting to like it a lot more. What is everyone's favorite crafting system and what game, single player or mmo based?
 

Elloa

Administrator
Stormhaven Studios
For now, my favourite game for crafting is The Elder Scrolls Online.

My reasons:
- I find the system complex, in depth, yet easy to understand and easy to get into
- Crafting is meaningful and you can get into it as soon as your start the game
- Crafting is motivating, and exciting as you need to discover your motif pages to have new style
- Its great for collectors/achievers
- Crafting ties in other systems such as Housing and Character customisation
- There is quest, dailies, achievements and very special stuff only the most dedicated crafter can obtain

I don't do much crafting in other games cause it fastly bores me if the system is too complicated (unpleasant difficulties) or too messy (overcrowd your inventory etc).
 

Anemo

New Member
NonRPG SecondLife wins. Something so RL skill based (programming, modeling, sound, and similar), and how malleable it was was nice.

RPG wise I normally spend hours upon hours on TES Alchemy system. The number of decisions, tradeoffs, and design is actually interesting.

MMO wise probably the MUD AlterAeon. Lots of different crafting systems, that actually interact with each other, willingness to actually make some crafting systems class features, and the fact that crafted gear is actually good (and can even scale higher than raid gear if you're willing to spend "ability points" on your gear).

Mainstream MMO maybe Runescape. Just spend a few hours of "grind goes grind".
 

Crypton

New Member
Star Wars Galaxies was incredible as is Mortal Online. I would say both of those games were easily the most complex systems out there but for very different reasons. SWG had the resource gathering down to a science where you actually had to search for resources and certain areas (if you found them) yielded better quality of resource but it was not infinite, once it ran out it was gone forever and the search began again which added a huge sense of adventurism to the game . A lot of what SWG crafting was based on was quality of the resource gathered from butchering animals to harvesting minerals. Mortal Online focused more on breaking down resources and then once formed into what you needed to craft you actually had the option to use different percentages of said end products to affect the balance of the weapon or armor you were using. We spent hours testing different percentages of resources with crated items to get the best item we could and that also added another social dimension to the game.
 

Ariatras

Member
My favourite crafting? It's an amalgamation of systems I've had in the past.

Ragnarok Online: Chance to fail/break stat+skillpoint allocation at the cost of combat. The last bit is very important
Most survival games have decent systems, in the sense that it takes a complicated amount of resources to make good stuff.

I suppose the main thing is needing other people, in all aspects of the game.
 

Dalton

Active Member
Currently Albion Online is my favorite. I’m not a fan of systems where it takes 5+ different materials to make one item. In Albion if I want to make a shield I get raw Wood/Ore of the tier I wanna make and then refine them and craft a shield. If I want it to be “enchanted” I’d need to find an enchanted node of Wood/Ore and do that process. I can focus on just gathering the material I want to make the gear I want. I’m not having to rely on other people to make simple items.

WoW had a decent system too, but due to LFR and such no player needs crafted gear anymore. I mostly enjoy the gathering system as it felt well blended into adventuring. Seeing Mining nodes in dungeon, some mobs can be picked for herbs etc.
 

Woeful

New Member
For now, my favourite game for crafting is The Elder Scrolls Online.

My reasons:
- I find the system complex, in depth, yet easy to understand and easy to get into
- Crafting is meaningful and you can get into it as soon as your start the game
- Crafting is motivating, and exciting as you need to discover your motif pages to have new style
- Its great for collectors/achievers
- Crafting ties in other systems such as Housing and Character customisation
- There is quest, dailies, achievements and very special stuff only the most dedicated crafter can obtain

I don't do much crafting in other games cause it fastly bores me if the system is too complicated (unpleasant difficulties) or too messy (overcrowd your inventory etc).
I appreciate your comments. Insight is very evident. Dailies become a grind or job over time, methinks. I have yet to discover the game properties or allocations to 'trade-able' and 'un-trade-able' gear. Crafting is an economic dynamic of enormous opportunity with the advent of NFT (non-fungible tokens). Sadly, the most rewarding quests were the most epic and rare drop combines. I recall quests for keys, that required crafting for both bane weapons and quest progression.