Pelirow
Well-Known Member
I feel like Exile Fort mobs are too easy to navigate. I feel like the leashes and the aggro range should be made much bigger, and the assist range bumped up a tad. Several times pulling I had an aggroed mob run right by several others with no aggro created on the additional mobs. Other times I was face to face with mobs and had to pull out my weapon and hit them to get aggro quicker. I also would run through the upper part, with yellow and orange 2^ mobs everywhere, and usually only aggro one or 2 mobs while running all the way to the farthest fire ring in the back, and they would not call more mobs and I could root and leash without even leaving the camp. It just doesn't feel as dangerous as it should to me.
The "distance from mob to gain exp" should be significantly larger, or the group's puller is going to suffer from exp loss. A number of times I got no exp because I peeled off to get the next pull and was not that far away and still didn't get exp. In a game like this, effective and timely pulling is going to matter to good groups so if pullers are losing out on exp for doing their jobs, that's not ideal.
Likewise, just trying to go around and solo things, I feel like stamina and health regen are a tad too fast, at least at level 11-12 where I'm currently at. Feels like little to no downtime even when down to 25% health. At the least, stamina definitely seems to recover much quicker than I remember it doing in alpha.
I also got the bug having earrings with no stats (tin turquoise) while my other tin turquoise jewelry all had stats.
@AdricLives : I got Rockhide Bracer drop from the named Rockhide mob. The bracers were 28 AC 7 weight. It was a white 3^ to me at level 12. At the same level, my 22% quality tin bracers were 12 AC 5 weight and my 22% quality tin pauldrons were 25 AC 10 weight. The drop significantly outclasses crafted tin gear. It seems based on the AC amount, Rockhide bracers may also outclass bronze bracers but that's me assuming bronze AC won't be more than 20 AC. Just pointing out the numbers to make sure that's where you want them, as I'm not sure how rare Rockhide is as a pop nor the bracers as a drop. We also destroyed him pretty comfortably as a group of 4 even though he was a white 3^ to me. He felt more like a tough 2^. My group of 6 back when I was level 4/5 had a far tougher time with Hanz than this group of 4 did with Rockhide.
The "distance from mob to gain exp" should be significantly larger, or the group's puller is going to suffer from exp loss. A number of times I got no exp because I peeled off to get the next pull and was not that far away and still didn't get exp. In a game like this, effective and timely pulling is going to matter to good groups so if pullers are losing out on exp for doing their jobs, that's not ideal.
Likewise, just trying to go around and solo things, I feel like stamina and health regen are a tad too fast, at least at level 11-12 where I'm currently at. Feels like little to no downtime even when down to 25% health. At the least, stamina definitely seems to recover much quicker than I remember it doing in alpha.
I also got the bug having earrings with no stats (tin turquoise) while my other tin turquoise jewelry all had stats.
@AdricLives : I got Rockhide Bracer drop from the named Rockhide mob. The bracers were 28 AC 7 weight. It was a white 3^ to me at level 12. At the same level, my 22% quality tin bracers were 12 AC 5 weight and my 22% quality tin pauldrons were 25 AC 10 weight. The drop significantly outclasses crafted tin gear. It seems based on the AC amount, Rockhide bracers may also outclass bronze bracers but that's me assuming bronze AC won't be more than 20 AC. Just pointing out the numbers to make sure that's where you want them, as I'm not sure how rare Rockhide is as a pop nor the bracers as a drop. We also destroyed him pretty comfortably as a group of 4 even though he was a white 3^ to me. He felt more like a tough 2^. My group of 6 back when I was level 4/5 had a far tougher time with Hanz than this group of 4 did with Rockhide.
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