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Wednesday March 16th Feedback

Pelirow

Active Member
I feel like Exile Fort mobs are too easy to navigate. I feel like the leashes and the aggro range should be made much bigger, and the assist range bumped up a tad. Several times pulling I had an aggroed mob run right by several others with no aggro created on the additional mobs. Other times I was face to face with mobs and had to pull out my weapon and hit them to get aggro quicker. I also would run through the upper part, with yellow and orange 2^ mobs everywhere, and usually only aggro one or 2 mobs while running all the way to the farthest fire ring in the back, and they would not call more mobs and I could root and leash without even leaving the camp. It just doesn't feel as dangerous as it should to me.

The "distance from mob to gain exp" should be significantly larger, or the group's puller is going to suffer from exp loss. A number of times I got no exp because I peeled off to get the next pull and was not that far away and still didn't get exp. In a game like this, effective and timely pulling is going to matter to good groups so if pullers are losing out on exp for doing their jobs, that's not ideal.

Likewise, just trying to go around and solo things, I feel like stamina and health regen are a tad too fast, at least at level 11-12 where I'm currently at. Feels like little to no downtime even when down to 25% health. At the least, stamina definitely seems to recover much quicker than I remember it doing in alpha.

I also got the bug having earrings with no stats (tin turquoise) while my other tin turquoise jewelry all had stats.

@AdricLives : I got Rockhide Bracer drop from the named Rockhide mob. The bracers were 28 AC 7 weight. It was a white 3^ to me at level 12. At the same level, my 22% quality tin bracers were 12 AC 5 weight and my 22% quality tin pauldrons were 25 AC 10 weight. The drop significantly outclasses crafted tin gear. It seems based on the AC amount, Rockhide bracers may also outclass bronze bracers but that's me assuming bronze AC won't be more than 20 AC. Just pointing out the numbers to make sure that's where you want them, as I'm not sure how rare Rockhide is as a pop nor the bracers as a drop. We also destroyed him pretty comfortably as a group of 4 even though he was a white 3^ to me. He felt more like a tough 2^. My group of 6 back when I was level 4/5 had a far tougher time with Hanz than this group of 4 did with Rockhide.
 
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Skeezix

Well-Known Member
Hello!

Agree with all the points you've raised. Especially:

The "distance from mob to gain exp" should be significantly larger, or the camp puller is going to suffer from exp loss. A number of times I got no exp because I peeled off to get the next pull and was not that far away and still didn't get exp. In a game like this, effective and timely pulling is going to matter to good groups so if pullers are losing out on exp for doing their jobs, that's not ideal.
I hope this gets addressed asap.

Cheers,
Skeezix
 

AdricLives

Administrator
Stormhaven Studios
@AdricLives : I got Rockhide Bracer drop from the named Rockhide mob. The bracers were 28 AC 7 weight. It was a white 3^ to me at level 12. At the same level, my 22% quality tin bracers were 12 AC 5 weight and my 22% quality tin pauldrons were 25 AC 10 weight. The drop significantly outclasses tin gear. It seems like just based on the AC amount, Rochhide bracers may also outclass bronze bracers but that's me assuming bronze AC won't be more than 20 AC. Just pointing out the numbers to make sure that's where you want them, as I'm not sure how rare Rockhide is as a pop nor as a drop. We also destroyed him pretty comfortably as a group of 4 even though he was a white 3^ to me. He felt more like a tough 2^. My group of 6 back when I was level 4/5 had a far tougher time with Hanz than this group of 4 did with Rockhide.

The current crafted gear is considered "Common" relative to the uncommon drops (Exile drops) and rare drops (Named drops), so the power difference here is expected. We are working out currently getting rare resources into the mix to elevate crafted goods to uncommon or rare levels. I'd expect it to be a reasonable challenge for 4 players, what was your group makeup? And did you have to resort to any kiting?
 

Pelirow

Active Member
I'd expect it to be a reasonable challenge for 4 players, what was your group makeup? And did you have to resort to any kiting?

@Rev can help answer this? I was a 12 Marshal and I think Feather was a 12 Brig; Rev was one of the healer specs and the fourth person who I think was Kaeo-something had sword and board so I'm assuming he was a Knight. We didn't have to kite at all, Rev thought the boss was so easy he didn't even notice he was getting ganked by an add Young Boar that Feather had initially cc'ed. We had more problems with that add than we did with the named o_O.

Thanks for the explanation about gear tiers, I'll keep that in mind when I manage to get more drops and try to compare the spread from a pixel chaser persepctive.
 

Pelirow

Active Member
Adding another issue I encoutered I forgot in my list above:

When using the new feature to move items from my bag to my bank, it works fine. However, right clicking on materials should auto-stack with already available materials in the bag/bank; when I tried to move copper and tin ore to my bank it moved to new slots instead of stacking on the existing ore. I had to manually move them to the stack, kinda defeating the purpose of the new feature.
 
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Rev

Well-Known Member
You are correct in that it was 2 def, 1 brig and my lvl 9 sentinel. The brigand was 11 and not sure what level the other tank was, but Pelirow pulled aggro from him pretty quickly. The mob was yellow to me. If the add didn't join in the fun, it would have been a lot easier. I did run low on stamina, but I was able sit just long enough to get another heal on Pelirow before it was too late. (love those below 20% big heals..hehe) I want to say the named was almost down when the add took me out so most of the panic came after the named died and the 2 chev add was left. Using stun, they were able to get me and Pelirow back up and I want to say we each went unconscious once during the fight, but all were standing at the end which is all that matters. :) A full group of 9-13 would have had no problems at all.
 

Kittik

Well-Known Member
The "distance from mob to gain exp" should be significantly larger, or the group's puller is going to suffer from exp loss. A number of times I got no exp because I peeled off to get the next pull and was not that far away and still didn't get exp. In a game like this, effective and timely pulling is going to matter to good groups so if pullers are losing out on exp for doing their jobs, that's not ideal.
I'll agree with this.
 

AdricLives

Administrator
Stormhaven Studios
We also destroyed him pretty comfortably as a group of 4 even though he was a white 3^ to me. He felt more like a tough 2^


Using stun, they were able to get me and Pelirow back up and I want to say we each went unconscious once during the fight, but all were standing at the end which is all that matters.

How was this a "comfortable" fight with 2 members going down and needing to recover only thanks to CC?
 

Pelirow

Active Member
How was this a "comfortable" fight with 2 members going down and needing to recover only thanks to CC?
Rockhide wasn't the issue, it was Rev not being aware he was getting ganked by a random add that broke cc while trying to sit, and then the other defender not understanding that I was trying to apply Halt to the add and constantly breaking the root, literally at least 3 times. Part of why Rev wasn't aware was that there was so little danger from Rockhide himself, so he relaxed. Without the poor handling of the add, the fight with the actual named was a simple tank and spank.

I really can't wait for Halt to get a new animation and visual icons like the stun ZZZ because it gets tiring trying to scream in chat "STOP HITTING. STOP HITTING THE GODDAMN MOBS. FOR THE LOVE OF GOD AND ALL THAT'S HOLY STOPPPPP HITTTINGGGGGG!!!" :mad:
 

Kittik

Well-Known Member
Top two things I will say while grouped:

Stop F***ing moving!!

Stop hitting the mezzed F***ing mob!!!
 

Suntali

Well-Known Member
How was this a "comfortable" fight with 2 members going down and needing to recover only thanks to CC?
It was all skill and experience. :cool: Rockhide was on its last legs and we were low on resources, STAM and HP (to a certain extent). When the 2^ boar joined in it made the situation critical. I used a short bow for the entire fight. I stunned the add and we finished off Rockhide right after the add broke stun. By then we were essentially out of STAM and fairly low on HP. The 2^ boar "should" have focused on me because I was the only one who had interacted with it, but he chose to finish off Rev, who was low on all resources and sitting at the time, and apparently had accumulated healing agro. The add proceeded to knock out Pelirow and finally focus on me. I stunned it again and we applied smelling salts to the two down members. The add immediately knocked out Rev again. I did kite the add some while everyone recovered. It was touch and go but we killed the add. Without the add it was a tank n spank situation and STAM was the only issue because it did take awhile get Rockhide down.

I think "comfortable" means different things to different experience/skill levels. It was obvious that our group had a lot of experience and we were fairly skilled. We didn't panic and were able to communicate through text chat during the entire event.

Healing agro can be ridiculous at times. Sorry Rev for my slow reactions both times you got knocked out. It seems Brigand's stun must be applied at much closer than maximum bow range, limited to slightly beyond melee range. I guess I should read the tool tips more closely.
 

Rev

Well-Known Member
Part of why Rev wasn't aware was that there was so little danger from Rockhide himself, so he relaxed. Without the poor handling of the add, the fight with the actual named was a simple tank and spank.
Healing agro can be ridiculous at times. Sorry Rev for my slow reactions both times you got knocked out. It seems Brigand's stun must be applied at much closer than maximum bow range, limited to slightly beyond melee range. I guess I should read the tool tips more closely.
Not an issue, just my usual where I watch the party's health but forget to watch mine.. lol didn't even realize the thing was biting me, but yeah, the add was more of a pain than the named. Sometimes I get too focused on keeping the tank alive I don't see what is going on around me enough. That is my weak point I guess.

If you ain't dyin, you ain't tryin. In the end we were all standing and Pelirow got a nice upgrade!