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Embers Adrift

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Thoughts from a New Player

It doesn't, though. Different players seeing different things is one of the main things I hate about modern games. I literally found this game by searching for an "mmo without instances" precisely because I want to have a persistent world with a shared experience.
Then you got fooled, because EA has instances. They just haven't seen use in a while because of the low pop. IIRC a zone caps at 100 players, you can check with /instance which instance you are in and use /switchinstance to change to another.
 
Then you got fooled, because EA has instances. They just haven't seen use in a while because of the low pop. IIRC a zone caps at 100 players, you can check with /instance which instance you are in and use /switchinstance to change to another.
I am already aware of this, and it's clearly not what I meant.
 
Making certain things so they can be toggled on and off would satisfy both types of people, but apparently the people who are against basic QoL features want everyone else to suffer too. I honestly don't get that. But it breaks my immersion if someone else has a compass! Really? This sounds so ridiculous to me. A big planet in the sky is the same thing, but people sit around pretending it's not. SMH.

I see this argument often used by PvE players to separate themselves from PvP.
If one turns some feature on or off for himself, it will impact the game-play of other nearby players.
 
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