Greetings all. I happened on this game purely by accident. I was looking for something with a much more traditional older design approach to MMO's. I've played up to about level 12 so far and thought I'd share my wish list of things that might help others in my position.
-A compass. This may not be needed once you know maps, but until then, it is so disorienting when you're trying to find anything. Just having a way pointing north that doesn't rely on a planet would be a great help. I did not know about the planet until I was about level 8.
-Quest log has quest giver location. Having just a few lines added to the quest log would help greatly. "Belgor at windmill camp in Newhaven valley needs....."
-Quest log has completed steps for quest chains. You can't see completed steps, so if say my friend wants to know what step I'm on compared to them, I just have to remember. Seeing the completed steps does add a bit of self accomplishment too.
-A better stash identifier. I didn't even know the stash existed until I was passed Newhaven Valley. Perhaps glowing, or just larger in general? Nothing directs you to click on the little box. I only found out about it by googling for an hour and landing on a different thread from 2 years ago.
-Show skill tree before selection. A few lines of dialog are great, but seeing the actual abilities for specializations would have really helped with choosing. Again, I just googled for an hour trying to really see the difference.
-Better indicator you are in combat. Not necessary, but just knowing you're still being attacked, like a red outline around your portrait, would be extremely helpful.
-Quest giver is marked. I understand the idea behind talk to everyone, but all this really leads to is spam clicking through every NPC dialog and missed quests. Or more likely, someone more experianced just running you to the quest giver anyway.
Trial improvements:
-Allow specialization on trial accounts. After your forth skill, you don't get a new one until you pick a specialization, which you can't get on a trail. This very nearly made me quit. I slogged through to get leveled up to see what the main class would be like and I am hit with a paywall. You don't have to allow access to the next zone, just change the quest.
-Allow Zone and World chat on trial accounts. The game is not populated enough to warrant these safeguards. And with its high group importance, your new players are drowning and can't call for help. Even if someone does offer help in world or zone, they can't get a response. This actually happened to me.
-Request to join group. Right now, the only way I know to join someones group is to whisper them, which you can't do on a trial account. Why can't I right click the posted looking for group and send an automated request to join?
These are just a few things that as a new player, I would have appreciated, especially the trial improvements. Beyond that, the game has been a wonderful change of pace and I am enjoying it so far. Everyone I've met has been awesome and everything that makes these games great with none of the toxic behavior of other games.
-A compass. This may not be needed once you know maps, but until then, it is so disorienting when you're trying to find anything. Just having a way pointing north that doesn't rely on a planet would be a great help. I did not know about the planet until I was about level 8.
-Quest log has quest giver location. Having just a few lines added to the quest log would help greatly. "Belgor at windmill camp in Newhaven valley needs....."
-Quest log has completed steps for quest chains. You can't see completed steps, so if say my friend wants to know what step I'm on compared to them, I just have to remember. Seeing the completed steps does add a bit of self accomplishment too.
-A better stash identifier. I didn't even know the stash existed until I was passed Newhaven Valley. Perhaps glowing, or just larger in general? Nothing directs you to click on the little box. I only found out about it by googling for an hour and landing on a different thread from 2 years ago.
-Show skill tree before selection. A few lines of dialog are great, but seeing the actual abilities for specializations would have really helped with choosing. Again, I just googled for an hour trying to really see the difference.
-Better indicator you are in combat. Not necessary, but just knowing you're still being attacked, like a red outline around your portrait, would be extremely helpful.
-Quest giver is marked. I understand the idea behind talk to everyone, but all this really leads to is spam clicking through every NPC dialog and missed quests. Or more likely, someone more experianced just running you to the quest giver anyway.
Trial improvements:
-Allow specialization on trial accounts. After your forth skill, you don't get a new one until you pick a specialization, which you can't get on a trail. This very nearly made me quit. I slogged through to get leveled up to see what the main class would be like and I am hit with a paywall. You don't have to allow access to the next zone, just change the quest.
-Allow Zone and World chat on trial accounts. The game is not populated enough to warrant these safeguards. And with its high group importance, your new players are drowning and can't call for help. Even if someone does offer help in world or zone, they can't get a response. This actually happened to me.
-Request to join group. Right now, the only way I know to join someones group is to whisper them, which you can't do on a trial account. Why can't I right click the posted looking for group and send an automated request to join?
These are just a few things that as a new player, I would have appreciated, especially the trial improvements. Beyond that, the game has been a wonderful change of pace and I am enjoying it so far. Everyone I've met has been awesome and everything that makes these games great with none of the toxic behavior of other games.