Xavure
Well-Known Member
After gathering feedback from other players, everyone seems to be on the same page and hate how archer are functioning right now. They are a pain in ass to tank and the mechanics feels broken. We all know what you are trying to achieve here, but the fun factor is not there......it's just painful.
Since nothing is set in stone, here a few ideas that I've heard, that could help reduce the pain factor:
- Give them a cooldown or a set number of time they can go backward within one combat.
- Make the collision with us be a thing, so if we bunch up around it, the archer is kind of stuck and cannot move.
- Make them switch to melee once the players get within range or something like it. Similar to players, if we are bow user and get aggro, we usually switch to melee, cuz you cannot use the bow in close combat.
Please anyone that have better ideas/feedback for this, feel free to comment.
Since nothing is set in stone, here a few ideas that I've heard, that could help reduce the pain factor:
- Give them a cooldown or a set number of time they can go backward within one combat.
- Make the collision with us be a thing, so if we bunch up around it, the archer is kind of stuck and cannot move.
- Make them switch to melee once the players get within range or something like it. Similar to players, if we are bow user and get aggro, we usually switch to melee, cuz you cannot use the bow in close combat.
Please anyone that have better ideas/feedback for this, feel free to comment.