Various thoughts and Ideas:
1. Forester, Hunter and Prospector have , Axes, Sickles, Pickaxes and Skinning Knives. These can be upgraded (i.e. Copper, Tin, etc, versions). The upgrades increase the durability and shave time off the action. How about doing the same for Provisioner (maybe start with a Rusted Pot or Tea Kettle), Weaponsmith (Rusted Anvil or Hammer) and Outfitter (Rusted Needle or Awl) which could be upgraded for durability and some small bonus to completions?
2. We can do the /time command, to see Game time and Real World time. Would you consider a selection button in Options, that if we turn it On, the /time would appear (say positional in a corner of your screen) All the Time? Would be nice to know game time, at a fast glance
3. Notice that Copper Armour (for instance the Copper Helms dropping from Smugglers) do Not have a Copper Tint or Hue. Instead, they look like Steel.
4. Noticed in various crafting (I'm doing all 6 on 3 different toons), that it doesn't matter if the item takes 2 ingredients, 4 ingredients or even 6 ingredients, they all give the same Skill Bump. Surely, more ingredients should = More Crafting XP?
5. The Recipe Vendor, at NNH gates. Could you make tabs? One for each trade craft? Time consuming to scroll through all of them. Also, once you learn a recipe, could it be grade out, so that you don't accidentally buy it again?
6. Crafting Linen Pants and Shirts. I noticed Zero difference between using vendor bought Coarse Thread and Crafted Linen Thread, surely this is a /bug?
7. You probably are already aware of this, but equipping Leather Greaves, or Vambraces shows Nothing< on your character. Also doesn't show for earrings and necklace
8. I made a stack of Dry Deer Leaf Tea, last week and a stack of the same, today. They will NOT combine, even though they are identical.
That is all for now!
Keep up the good work!
Rachel: AKA - ForcedCraftMule and BornToCraft, and RLM962
1. Forester, Hunter and Prospector have , Axes, Sickles, Pickaxes and Skinning Knives. These can be upgraded (i.e. Copper, Tin, etc, versions). The upgrades increase the durability and shave time off the action. How about doing the same for Provisioner (maybe start with a Rusted Pot or Tea Kettle), Weaponsmith (Rusted Anvil or Hammer) and Outfitter (Rusted Needle or Awl) which could be upgraded for durability and some small bonus to completions?
2. We can do the /time command, to see Game time and Real World time. Would you consider a selection button in Options, that if we turn it On, the /time would appear (say positional in a corner of your screen) All the Time? Would be nice to know game time, at a fast glance
3. Notice that Copper Armour (for instance the Copper Helms dropping from Smugglers) do Not have a Copper Tint or Hue. Instead, they look like Steel.
4. Noticed in various crafting (I'm doing all 6 on 3 different toons), that it doesn't matter if the item takes 2 ingredients, 4 ingredients or even 6 ingredients, they all give the same Skill Bump. Surely, more ingredients should = More Crafting XP?
5. The Recipe Vendor, at NNH gates. Could you make tabs? One for each trade craft? Time consuming to scroll through all of them. Also, once you learn a recipe, could it be grade out, so that you don't accidentally buy it again?
6. Crafting Linen Pants and Shirts. I noticed Zero difference between using vendor bought Coarse Thread and Crafted Linen Thread, surely this is a /bug?
7. You probably are already aware of this, but equipping Leather Greaves, or Vambraces shows Nothing< on your character. Also doesn't show for earrings and necklace
8. I made a stack of Dry Deer Leaf Tea, last week and a stack of the same, today. They will NOT combine, even though they are identical.
That is all for now!
Keep up the good work!
Rachel: AKA - ForcedCraftMule and BornToCraft, and RLM962