Illtron Viscardo
Member
graphics and gpu performance overall seems much improved. The new crafting system is harder to give feedback on as playstyles have made some classes of recipes easy to find and some difficult. Once people get a better idea of what drops of which types of creatures I expect this to improve, but the bottleneck of everyone needing things all at once made testing the drops and their application difficult . The purchased recipes seem to work fine, though it can be painful trying to find the one you need to buy off of the vendor.
We are beginning to see some network sync issues for player locations at a distance. While this is fine most of the time, you may want to update group member locations more as it gets confusing to run a distance to raise someone who is down for their corpse, what they were fighting and where that actually are to all appear to be different out of range of each other locations.
NPC leashing overall seems to work, but some creatures (some wolves in dryfoot for me) seem to either have no leash or much much longer leashes than creatures of differing types found next to each other. (get a toad, ant and wolf all setecing you at the same location and the toad and ant will leash and the wolf will follow for 1/3 or more of the zone).
We are beginning to see some network sync issues for player locations at a distance. While this is fine most of the time, you may want to update group member locations more as it gets confusing to run a distance to raise someone who is down for their corpse, what they were fighting and where that actually are to all appear to be different out of range of each other locations.
NPC leashing overall seems to work, but some creatures (some wolves in dryfoot for me) seem to either have no leash or much much longer leashes than creatures of differing types found next to each other. (get a toad, ant and wolf all setecing you at the same location and the toad and ant will leash and the wolf will follow for 1/3 or more of the zone).